//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORM_NETWORK_H_ #define _PLATFORM_NETWORK_H_ #ifndef _TORQUE_TYPES_H_ #include "platform/types.h" #endif //----------------------------------------------------------------------------- struct NetAddress; typedef S32 NetSocket; const NetSocket InvalidSocket = -1; //----------------------------------------------------------------------------- struct Net { enum Error { NoError, WrongProtocolType, InvalidPacketProtocol, WouldBlock, NotASocket, UnknownError }; enum Protocol { UDPProtocol, IPXProtocol, TCPProtocol }; static bool init(); static void shutdown(); static void process(); // Unreliable network functions (UDP) static bool openPort(S32 connectPort); static void closePort(); static Error sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize); // Reliable network functions (TCP) static NetSocket openListenPort(U16 port); static NetSocket openConnectTo(const char *stringAddress); // does the DNS resolve etc. static void closeConnectTo(NetSocket socket); static Error sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize); static bool compareAddresses(const NetAddress *a1, const NetAddress *a2); static bool stringToAddress(const char *addressString, NetAddress *address); static void addressToString(const NetAddress *address, char addressString[256]); // Lower-level socket-based functions. static NetSocket openSocket(); static Error closeSocket(NetSocket socket); static Error connect(NetSocket socket, const NetAddress *address); static Error listen(NetSocket socket, S32 maxConcurrentListens); static NetSocket accept(NetSocket acceptSocket, NetAddress *remoteAddress); static Error bind(NetSocket socket, U16 port); static Error setBufferSize(NetSocket socket, S32 bufferSize); static Error setBroadcast(NetSocket socket, bool broadcastEnable); static Error setBlocking(NetSocket socket, bool blockingIO); static Error send(NetSocket socket, const U8 *buffer, S32 bufferSize); static Error recv(NetSocket socket, U8 *buffer, S32 bufferSize, S32 *bytesRead); }; #endif // _PLATFORM_NETWORK_H_