//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformX86UNIX/platformX86UNIX.h" #include "platform/platformSemaphore.h" // Instead of that mess that was here before, lets use the SDL lib to deal // with the semaphores. #include #include void *Semaphore::createSemaphore(U32 initialCount) { SDL_sem *semaphore; semaphore = SDL_CreateSemaphore(initialCount); AssertFatal(semaphore, "Semaphore::createSemaphore - Failed."); return semaphore; } void Semaphore::destroySemaphore(void *semaphore) { AssertFatal(semaphore, "Semaphore::destroySemaphore - Invalid semaphore"); SDL_DestroySemaphore((SDL_sem *)semaphore); } bool Semaphore::acquireSemaphore(void *semaphore, bool block) { AssertFatal(semaphore, "Semaphore::acquireSemaphore - Invalid semaphore"); if (block) { if (SDL_SemWait((SDL_sem *)semaphore) < 0) AssertFatal(false, "Semaphore::acquieSemaphore - Wait failed."); return (true); } else { int res = SDL_SemTryWait((SDL_sem *)semaphore); if (res < 0) AssertFatal(false, "Semaphore::acquireSemaphore - Wait failed."); return (res == 0); } } void Semaphore::releaseSemaphore(void *semaphore) { AssertFatal(semaphore, "Semaphore::releaseSemaphore - Invalid semaphore"); SDL_SemPost((SDL_sem *)semaphore); }