//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "sim/simBase.h" #include "console/consoleTypes.h" #include "sim/scriptObject.h" #include "sim/simDatablock.h" //----------------------------------------------------------------------------- IMPLEMENT_CO_DATABLOCK_V1(SimDataBlock); SimObjectId SimDataBlock::sNextObjectId = DataBlockObjectIdFirst; S32 SimDataBlock::sNextModifiedKey = 0; //--------------------------------------------------------------------------- SimDataBlock::SimDataBlock() { setModDynamicFields(true); setModStaticFields(true); } bool SimDataBlock::onAdd() { Parent::onAdd(); // This initialization is done here, and not in the constructor, // because some jokers like to construct and destruct objects // (without adding them to the manager) to check what class // they are. modifiedKey = ++sNextModifiedKey; AssertFatal(sNextObjectId <= DataBlockObjectIdLast, "Exceeded maximum number of data blocks"); // add DataBlock to the DataBlockGroup unless it is client side ONLY DataBlock if (getId() >= DataBlockObjectIdFirst && getId() <= DataBlockObjectIdLast) if (SimGroup* grp = Sim::getDataBlockGroup()) grp->addObject(this); return true; } void SimDataBlock::onRemove() { Parent::onRemove(); } void SimDataBlock::assignId() { // We don't want the id assigned by the manager, but it may have // already been assigned a correct data block id. if (getId() < DataBlockObjectIdFirst || getId() > DataBlockObjectIdLast) setId(sNextObjectId++); } void SimDataBlock::onStaticModified(const char* slotName, const char* newValue) { modifiedKey = sNextModifiedKey++; } /*void SimDataBlock::setLastError(const char*) { } */ void SimDataBlock::packData(BitStream*) { } void SimDataBlock::unpackData(BitStream*) { } bool SimDataBlock::preload(bool, char[256]) { return true; } ConsoleFunction(deleteDataBlocks, void, 1, 1, "() Use the deleteDataBlocks function to cause a server to delete all datablocks that have thus far been loaded and defined.\n" "This is usually done in preparation of downloading a new set of datablocks, such as occurs on a mission change, but it's also good post-mission cleanup\n" "@return No return value.") { // delete from last to first: SimGroup *grp = Sim::getDataBlockGroup(); for(S32 i = grp->size() - 1; i >= 0; i--) { SimObject *obj = (*grp)[i]; obj->deleteObject(); } SimDataBlock::sNextObjectId = DataBlockObjectIdFirst; SimDataBlock::sNextModifiedKey = 0; }