//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethod(AmbientForceController, setForce, void, 3, 4, "(float x, float y) - Sets the ambient force to use.\n" "@param x The component of the ambient force along the horizontal (world) axis.\n" "@param y The component of the ambient force along the vertical (world) axis.\n" "@return No return value.") { // The new force. b2Vec2 force; // Elements in the first argument. const U32 elementCount = Utility::mGetStringElementCount(argv[2]); // ("x y") if ((elementCount == 2) && (argc == 3)) force = Utility::mGetStringElementVector(argv[2]); // (x, y) else if ((elementCount == 1) && (argc == 4)) force.Set(dAtof(argv[2]), dAtof(argv[3])); // Invalid else { Con::warnf("AmbientForceController::setForce() - Invalid number of parameters!"); return; } object->setForce( force ); } //----------------------------------------------------------------------------- ConsoleMethod(AmbientForceController, getForce, const char*, 2, 2, "() Gets the ambient force being used.\n" "@return The ambient force being used.") { return object->getForce().scriptThis(); }