//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _ATTRACTOR_CONTROLLER_H_ #define _ATTRACTOR_CONTROLLER_H_ #ifndef _PICKING_SCENE_CONTROLLER_H_ #include "2d/controllers/core/pickingSceneController.h" #endif #ifndef _VECTOR2_H_ #include "2d/core/vector2.h" #endif //------------------------------------------------------------------------------ class PointForceController : public PickingSceneController { private: typedef PickingSceneController Parent; Vector2 mPosition; F32 mRadius; F32 mForce; public: PointForceController(); virtual ~PointForceController(); static void initPersistFields(); virtual void copyTo(SimObject* object); inline void setPosition( const Vector2& position ) { mPosition = position; } inline const Vector2& getPosition( void ) const { return mPosition; } inline void setRadius( const F32 radius ) { mRadius = getMax( radius, FLT_MIN ); } inline F32 getRadius( void ) const { return mRadius; } inline void setForce( const F32 force ) { mForce = force; } inline F32 getForce( void ) const { return mForce; } /// Integration. virtual void integrate( Scene* pScene, const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats ); // Scene render. virtual void renderOverlay( Scene* pScene, const SceneRenderState* pSceneRenderState, BatchRender* pBatchRenderer ); /// Declare Console Object. DECLARE_CONOBJECT( PointForceController ); }; #endif // _ATTRACTOR_CONTROLLER_H_