//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformAndroid/AndroidGL2ES.h" extern void adprintf(const char* fmt,...); class T2DActivity { private: // The pixel dimensions of the backbuffer GLint backingWidth; GLint backingHeight; // OpenGL names for the renderbuffer and framebuffers used to render to this view GLuint viewRenderbuffer, viewFramebuffer; // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) GLuint depthRenderbuffer; GLuint _vertexBuffer; GLuint _indexBuffer; GLuint _vertexArray; bool isLayedOut; public: //TODO: android //NSURLConnection *connection; //NSMutableData *connectionData; bool mOrientationLandscapeRightSupported; bool mOrientationLandscapeLeftSupported; bool mOrientationPortraitSupported; bool mOrientationPortraitUpsideDownSupported; void supportLandscape( bool ); void supportPortrait( bool ); bool createFramebuffer(); void destroyFramebuffer(); void update(); void finishShutdown(); void finishGLSetup(); };