//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUISPRITECTRL_H_ #define _GUISPRITECTRL_H_ #ifndef _IMAGE_FRAME_PROVIDER_H #include "2d/core/ImageFrameProvider.h" #endif //----------------------------------------------------------------------------- class GuiSpriteCtrl : public GuiControl, public ImageFrameProvider { private: typedef GuiControl Parent; protected: StringTableEntry mImageAssetId; U32 mImageFrameId; StringTableEntry mNamedImageFrameId; StringTableEntry mAnimationAssetId; public: GuiSpriteCtrl(); virtual ~GuiSpriteCtrl(); bool onWake(); void onSleep(); void onRender(Point2I offset, const RectI &updateRect); static void initPersistFields(); virtual void copyTo(SimObject* object); // Static and Animated Assets. inline bool setImage( const char* pImageAssetId ) { return setImage( pImageAssetId, mImageFrame ); } virtual bool setImage( const char* pImageAssetId, const U32 frame ); virtual bool setImage( const char* pImageAssetId, const char* pNamedFrame ); inline StringTableEntry getImage( void ) const{ return mImageAssetId; } virtual bool setImageFrame( const U32 frame ); inline U32 getImageFrame( void ) const { return mImageFrameId; } virtual bool setNamedImageFrame ( const char* namedFrame ); inline StringTableEntry getNamedImageFrame( void ) const { return mNamedImageFrameId; } virtual bool setAnimation( const char* pAnimationAssetId ); inline StringTableEntry getAnimation( void ) const { return mAnimationAssetId; } // Declare type. DECLARE_CONOBJECT(GuiSpriteCtrl); protected: virtual void onAnimationEnd( void ); protected: static bool setImage(void* obj, const char* data) { static_cast(obj)->setImage( data ); return false; } static bool writeImage(void* obj, StringTableEntry pFieldName) { GuiSpriteCtrl* pCastObject = static_cast(obj); if ( !pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mImageAssetId != StringTable->EmptyString; } static bool setImageFrame(void* obj, const char* data) { static_cast(obj)->setImageFrame( dAtoi(data) ); return false; } static bool writeImageFrame(void* obj, StringTableEntry pFieldName) { GuiSpriteCtrl* pCastObject = static_cast(obj); if ( !pCastObject->isStaticFrameProvider() || pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->getImageFrame() > 0; } static bool setNamedImageFrame(void* obj, const char* data) { static_cast(obj)->setNamedImageFrame(data); return false; } static bool writeNamedImageFrame(void* obj, StringTableEntry pFieldName) { GuiSpriteCtrl* pCastObject = static_cast(obj); if ( !pCastObject->isStaticFrameProvider() || !pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->mNamedImageFrameId != StringTable->EmptyString; } static bool setAnimation(void* obj, const char* data) { static_cast(obj)->setAnimation(data); return false; }; static bool writeAnimation(void* obj, StringTableEntry pFieldName) { GuiSpriteCtrl* pCastObject = static_cast(obj); if ( pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mAnimationAssetId != StringTable->EmptyString; } }; #endif //_GUISPRITECTRL_H_