//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(PointForceController, PickingSceneController) /*! Sets the position of the force center. @param x The position along the horizontal axis. @param y The position along the vertical axis. @return No return value. */ ConsoleMethodWithDocs(PointForceController, setPosition, ConsoleVoid, 3, 4, (float x, float y)) { // The new position. b2Vec2 position; // Elements in the first argument. U32 elementCount = Utility::mGetStringElementCount(argv[2]); // ("x y") if ((elementCount == 2) && (argc == 3)) position = Utility::mGetStringElementVector(argv[2]); // (x, y) else if ((elementCount == 1) && (argc == 4)) position.Set(dAtof(argv[2]), dAtof(argv[3])); // Invalid else { Con::warnf("PointForceController::setPosition() - Invalid number of parameters!"); return; } // Set Position. object->setPosition(position); } //----------------------------------------------------------------------------- /*! Gets the position of the force center. @return (float x/float y) The x and y (horizontal and vertical) position of the force center. */ ConsoleMethodWithDocs(PointForceController, PointForceController, ConsoleString, 2, 2, ()) { // Get position. return object->getPosition().scriptThis(); } //----------------------------------------------------------------------------- /*! Sets the radius of the point force to use. @param radius The radius of the point force to use. @return No return value. */ ConsoleMethodWithDocs(PointForceController, setRadius, ConsoleVoid, 3, 3, (radius)) { object->setRadius( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- /*! Gets the radius of the point force being used. @return The radius of the point force being used. */ ConsoleMethodWithDocs(PointForceController, getRadius, ConsoleFloat, 2, 2, ()) { return object->getRadius(); } //----------------------------------------------------------------------------- /*! Sets the point force to use. @param force The point force to use. @return No return value. */ ConsoleMethodWithDocs(PointForceController, setForce, ConsoleVoid, 3, 3, (force)) { object->setForce( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- /*! Gets the point force being used. @return The point force being used. */ ConsoleMethodWithDocs(PointForceController, getForce, ConsoleFloat, 2, 2, ()) { return object->getForce(); } //----------------------------------------------------------------------------- /*! Sets the linear drag coefficient (0.0 to 1.0). @param linearDrag The linear drag coefficient @return No return value. */ ConsoleMethodWithDocs(PointForceController, setLinearDrag, ConsoleVoid, 3, 3, (linearDrag)) { object->setLinearDrag( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- /*! Gets the linear drag coefficient. @return The linear drag coefficient. */ ConsoleMethodWithDocs(PointForceController, getLinearDrag, ConsoleFloat, 2, 2, ()) { return object->getLinearDrag(); } //----------------------------------------------------------------------------- /*! Sets the angular drag coefficient (0.0 to 1.0). @param angularDrag The angular drag coefficient @return No return value. */ ConsoleMethodWithDocs(PointForceController, setAngularDrag, ConsoleVoid, 3, 3, (angularDrag)) { object->setAngularDrag( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- /*! Gets the angular drag coefficient. @return The angular drag coefficient. */ ConsoleMethodWithDocs(PointForceController, getAngularDrag, ConsoleFloat, 2, 2, ()) { return object->getAngularDrag(); } //----------------------------------------------------------------------------- /*! Sets whether to apply the force non-linearly (using the inverse square law) or linearly. @param nonLinear whether to apply the force non-linearly (using the inverse square law) or linearly. @return No return value. */ ConsoleMethodWithDocs(PointForceController, setNonLinear, ConsoleVoid, 3, 3, (nonLinear)) { object->setNonLinear( dAtob(argv[2]) ); } //----------------------------------------------------------------------------- /*! Gets whether to apply the force non-linearly (using the inverse square law) or linearly. @return Whether to apply the force non-linearly (using the inverse square law) or linearly. */ ConsoleMethodWithDocs(PointForceController, getNonLinear, ConsoleBool, 2, 2, ()) { return object->getNonLinear(); } //----------------------------------------------------------------------------- /*! Sets a scene object from which the position will be tracked. @param sceneObject The scene object from which the position will be tracked. An empty string will stop tracking. @return No return value. */ ConsoleMethodWithDocs(PointForceController, setTrackedObject, ConsoleVoid, 3, 3, (sceneObject)) { // Find the scene object. SceneObject* pSceneObject = Sim::findObject( argv[2] ); object->setTrackedObject( pSceneObject ); } //----------------------------------------------------------------------------- /*! Gets the scene object from which the position will be tracked. @return The scene object from which the position will be tracked or an empty string if nothing is being tracked. */ ConsoleMethodWithDocs(PointForceController, getTrackedObject, ConsoleString, 2, 2, ()) { // Fetch the scene object. SceneObject* pSceneObject = object->getTrackedObject(); return pSceneObject == NULL ? NULL : pSceneObject->getIdString(); } ConsoleMethodGroupEndWithDocs(PointForceController)