//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(GuiImageButtonCtrl, GuiButtonCtrl) /*! Sets the asset Id the button \up\ state. @return No return value. */ ConsoleMethodWithDocs( GuiImageButtonCtrl, setNormalImage, ConsoleVoid, 3, 3, (imageAssetId)) { object->setNormalImage( argv[2] ); } //----------------------------------------------------------------------------- /*! Sets the asset Id the button \hover\ state. @return No return value. */ ConsoleMethodWithDocs( GuiImageButtonCtrl, setHoverImage, ConsoleVoid, 3, 3, (imageAssetId)) { object->setHoverImage( argv[2] ); } //----------------------------------------------------------------------------- /*! Sets the asset Id the button \down\ state. @return No return value. */ ConsoleMethodWithDocs( GuiImageButtonCtrl, setDownImage, ConsoleVoid, 3, 3, (imageAssetId)) { object->setDownImage( argv[2] ); } //----------------------------------------------------------------------------- /*! Sets the asset Id the button \inactive\ state. @return No return value. */ ConsoleMethodWithDocs( GuiImageButtonCtrl, setInactiveImage, ConsoleVoid, 3, 3, (imageAssetId)) { object->setInactiveImage( argv[2] ); } //----------------------------------------------------------------------------- /*! Sets the asset Id the button \inactive\ state. @return No return value. */ ConsoleMethodWithDocs( GuiImageButtonCtrl, setActive, ConsoleVoid, 3, 3, (imageAssetId)) { bool flag = dAtob( argv[2] ); object->setActive( flag ); } ConsoleMethodGroupEndWithDocs(GuiImageButtonCtrl)