//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/console.h" #include "platform/platformInput.h" //------------------------------------------------------------------------------ /*! Use the activateKeyboard function to enable directInput polling of the keyboard. @return Returns a true if polling was successfully enabled. @sa deactivateKeyboard */ ConsoleFunctionWithDocs( activateKeyboard, ConsoleBool, 1, 1, ()) { return Input::activateKeyboard(); } //------------------------------------------------------------------------------ /*! Use the deactivateKeyboard function to disable directInput polling of the keyboard. @return No return value. @sa activateKeyboard */ ConsoleFunctionWithDocs( deactivateKeyboard, ConsoleVoid, 1, 1, ()) { Input::deactivateKeyboard(); } //------------------------------------------------------------------------------ /*! Use the enableMouse function to enable mouse input. @return No return value. @sa disableMouse */ ConsoleFunctionWithDocs( enableMouse, ConsoleVoid, 1, 1, ()) { Input::enableMouse(); } //------------------------------------------------------------------------------ /*! Use the disableMouse function to disable mouse input. @return No return value. @sa enableMouse */ ConsoleFunctionWithDocs( disableMouse, ConsoleVoid, 1, 1, ()) { Input::disableMouse(); } //------------------------------------------------------------------------------ /*! Use the enableJoystick function to enable joystick input if it is present. @return Will return true if the joystick is present and was successfully enabled, false otherwise. @sa disableJoystick, getJoystickAxes, isJoystickDetected */ ConsoleFunctionWithDocs( enableJoystick, ConsoleBool, 1, 1, ()) { return Input::enableJoystick(); } //------------------------------------------------------------------------------ /*! Use the disableJoystick function to disable joystick input. @return No return value. @sa enableJoystick, getJoystickAxes, isJoystickEnabled */ ConsoleFunctionWithDocs( disableJoystick, ConsoleVoid, 1, 1, ()) { Input::disableJoystick(); } //------------------------------------------------------------------------------ /*! Use the echoInputState function to dump the input state of the mouse, keyboard, and joystick to the console. @return No return value. @sa activateDirectInput, deactivateDirectInput, activateKeyboard, deactivateKeyboard, disableJoystick, enableJoystick, enableMouse, disableMouse */ ConsoleFunctionWithDocs( echoInputState, ConsoleVoid, 1, 1, ()) { Input::echoInputState(); }