//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // Portions Copyright (c) 2014 James S Urquhart // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "platformEmscripten/platformEmscripten.h" #include "platformEmscripten/EmscriptenFont.h" #include "string/Unicode.h" //------------------------------------------------------------------------------ // New Unicode capable font class. PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset /* = TGE_ANSI_CHARSET */) { return NULL; } //------------------------------------------------------------------------------ void PlatformFont::enumeratePlatformFonts( Vector& fonts ) { } //------------------------------------------------------------------------------ EmscriptenFont::EmscriptenFont() { } //------------------------------------------------------------------------------ EmscriptenFont::~EmscriptenFont() { } //------------------------------------------------------------------------------ bool EmscriptenFont::create( const char* name, U32 size, U32 charset ) { return false; } //------------------------------------------------------------------------------ bool EmscriptenFont::isValidChar( const UTF8* str ) const { // since only low order characters are invalid, and since those characters // are single codeunits in UTF8, we can safely cast here. return isValidChar((UTF16)*str); } //------------------------------------------------------------------------------ bool EmscriptenFont::isValidChar( const UTF16 character) const { // We cut out the ASCII control chars here. Only printable characters are valid. // 0x20 == 32 == space if( character < 0x20 ) return false; return true; } //------------------------------------------------------------------------------ PlatformFont::CharInfo& EmscriptenFont::getCharInfo(const UTF8 *str) const { return getCharInfo( oneUTF32toUTF16(oneUTF8toUTF32(str,NULL)) ); } //------------------------------------------------------------------------------ PlatformFont::CharInfo& EmscriptenFont::getCharInfo(const UTF16 character) const { // Declare and clear out the CharInfo that will be returned. static PlatformFont::CharInfo characterInfo; dMemset(&characterInfo, 0, sizeof(characterInfo)); // Return character information. return characterInfo; }