//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(Sprite, SpriteBase) /*! Sets the sprite texture flipping for each axis. @param flipX Whether or not to flip the texture along the x (horizontal) axis. @param flipY Whether or not to flip the texture along the y (vertical) axis. @return No return value. */ ConsoleMethodWithDocs(Sprite, setFlip, ConsoleVoid, 4, 4, (bool flipX, bool flipY)) { // Set Flip. object->setFlip( dAtob(argv[2]), dAtob(argv[3]) ); } //----------------------------------------------------------------------------- /*! Gets the flip for each axis. @return (bool flipX/bool flipY) Whether or not the texture is flipped along the x and y axis. */ ConsoleMethodWithDocs(Sprite, getFlip, ConsoleString, 2, 2, ()) { // Create Returnable Buffer. char* pBuffer = Con::getReturnBuffer(32); // Format Buffer. dSprintf(pBuffer, 32, "%d %d", object->getFlipX(), object->getFlipY()); // Return Buffer. return pBuffer; } //----------------------------------------------------------------------------- /*! Sets whether or not the texture is flipped horizontally. @param flipX Whether or not to flip the texture along the x (horizontal) axis. @return No return value. */ ConsoleMethodWithDocs(Sprite, setFlipX, ConsoleVoid, 3, 3, (bool flipX)) { // Set Flip. object->setFlipX( dAtob(argv[2]) ); } //----------------------------------------------------------------------------- /*! Sets whether or not the texture is flipped vertically. @param flipY Whether or not to flip the texture along the y (vertical) axis. @return No return value. */ ConsoleMethodWithDocs(Sprite, setFlipY, ConsoleVoid, 3, 3, (bool flipY)) { // Set Flip. object->setFlipY( dAtob(argv[2]) ); } //----------------------------------------------------------------------------- /*! Gets whether or not the texture is flipped horizontally. @return (bool flipX) Whether or not the texture is flipped along the x axis. */ ConsoleMethodWithDocs(Sprite, getFlipX, ConsoleBool, 2, 2, ()) { return object->getFlipX(); } //----------------------------------------------------------------------------- /*! Gets whether or not the texture is flipped vertically. @return (bool flipY) Whether or not the texture is flipped along the y axis. */ ConsoleMethodWithDocs(Sprite, getFlipY, ConsoleBool, 2, 2, ()) { return object->getFlipY(); } ConsoleMethodGroupEndWithDocs(Sprite)