//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- //-------------------------------------------- // audioStreamSource.h // header for streaming audio source // // Kurtis Seebaldt //-------------------------------------------- #ifndef _AUDIOSTREAMSOURCE_H_ #define _AUDIOSTREAMSOURCE_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _PLATFORMAUDIO_H_ #include "platform/platformAudio.h" #endif #ifndef _PLATFORMAL_H_ #include "platform/platformAL.h" #endif #ifndef _AUDIOBUFFER_H_ #include "audio/audioBuffer.h" #endif #ifndef _RESMANAGER_H_ #include "io/resource/resourceManager.h" #endif #define NUMBUFFERS 16 class AudioStreamSource { public: //need this because subclasses are deleted through base pointer virtual ~AudioStreamSource() {} virtual bool initStream() = 0; virtual bool updateBuffers() = 0; virtual void freeStream() = 0; virtual F32 getElapsedTime() = 0; virtual F32 getTotalTime() = 0; //void clear(); AUDIOHANDLE mHandle; ALuint mSource; Audio::Description mDescription; AudioSampleEnvironment *mEnvironment; Point3F mPosition; Point3F mDirection; F32 mPitch; F32 mScore; U32 mCullTime; bool bFinishedPlaying; bool bIsValid; #ifdef TORQUE_OS_LINUX void checkPosition(); #endif protected: const char* mFilename; }; #endif // _AUDIOSTREAMSOURCE_H_