//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "sim/simConsoleEvent.h" #include "platform/platform.h" #include "console/consoleInternal.h" //----------------------------------------------------------------------------- extern ExprEvalState gEvalState; //----------------------------------------------------------------------------- SimConsoleEvent::SimConsoleEvent(S32 argc, const char **argv, bool onObject) { mOnObject = onObject; mArgc = argc; U32 totalSize = 0; S32 i; for(i = 0; i < argc; i++) totalSize += dStrlen(argv[i]) + 1; totalSize += sizeof(char *) * argc; mArgv = (char **) dMalloc(totalSize); char *argBase = (char *) &mArgv[argc]; for(i = 0; i < argc; i++) { mArgv[i] = argBase; dStrcpy(mArgv[i], argv[i]); argBase += dStrlen(argv[i]) + 1; } } SimConsoleEvent::~SimConsoleEvent() { dFree(mArgv); } void SimConsoleEvent::process(SimObject* object) { // #ifdef DEBUG // Con::printf("Executing schedule: %d", sequenceCount); // #endif if(mOnObject) Con::execute(object, mArgc, const_cast( mArgv )); else { // Grab the function name. If '::' doesn't exist, then the schedule is // on a global function. char* func = dStrstr( mArgv[0], (char*)"::" ); if( func ) { // Set the first colon to NULL, so we can reference the namespace. // This is okay because events are deleted immediately after // processing. Maybe a bad idea anyway? func[0] = '\0'; // Move the pointer forward to the function name. func += 2; // Lookup the namespace and function entry. Namespace* ns = Namespace::find( StringTable->insert( mArgv[0] ) ); if( ns ) { Namespace::Entry* nse = ns->lookup( StringTable->insert( func ) ); if( nse ) // Execute. nse->execute( mArgc, (const char**)mArgv, &gEvalState ); } } else Con::execute(mArgc, const_cast( mArgv )); } }