//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SIM_CONSOLE_EVENT_H_ #define _SIM_CONSOLE_EVENT_H_ #ifndef _SIM_EVENT_H_ #include "sim/simEvent.h" #endif //----------------------------------------------------------------------------- /// Implementation of schedule() function. /// /// This allows you to set a console function to be /// called at some point in the future. class SimConsoleEvent : public SimEvent { protected: S32 mArgc; char **mArgv; bool mOnObject; public: /// Constructor /// /// Pass the arguments of a function call, optionally on an object. /// /// The object for the call to be executed on is specified by setting /// onObject and storing a reference to the object in destObject. If /// onObject is false, you don't need to store anything into destObject. /// /// The parameters here are passed unmodified to Con::execute() at the /// time of the event. /// /// @see Con::execute(S32 argc, const char *argv[]) /// @see Con::execute(SimObject *object, S32 argc, const char *argv[]) SimConsoleEvent(S32 argc, const char **argv, bool onObject); ~SimConsoleEvent(); virtual void process(SimObject *object); }; #endif // _SIM_CONSOLE_EVENT_H_