//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, setPosition, void, 3, 4, "(float x, float y) - Sets the position of the force center.\n" "@param x The position along the horizontal axis.\n" "@param y The position along the vertical axis.\n" "@return No return value.") { // The new position. b2Vec2 position; // Elements in the first argument. U32 elementCount = Utility::mGetStringElementCount(argv[2]); // ("x y") if ((elementCount == 2) && (argc == 3)) position = Utility::mGetStringElementVector(argv[2]); // (x, y) else if ((elementCount == 1) && (argc == 4)) position.Set(dAtof(argv[2]), dAtof(argv[3])); // Invalid else { Con::warnf("PointForceController::setPosition() - Invalid number of parameters!"); return; } // Set Position. object->setPosition(position); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, PointForceController, const char*, 2, 2, "() Gets the position of the force center.\n" "@return (float x/float y) The x and y (horizontal and vertical) position of the force center.") { // Get position. return object->getPosition().scriptThis(); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, setRadius, void, 3, 3, "(radius) - Sets the radius of the point force to use.\n" "@param radius The radius of the point force to use.\n" "@return No return value.") { object->setRadius( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, getRadius, F32, 2, 2, "() Gets the radius of the point force being used.\n" "@return The radius of the point force being used.") { return object->getRadius(); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, setForce, void, 3, 3, "(force) - Sets the point force to use.\n" "@param force The point force to use.\n" "@return No return value.") { object->setForce( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, getForce, F32, 2, 2, "() Gets the point force being used.\n" "@return The point force being used.") { return object->getForce(); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, setLinearDrag, void, 3, 3, "(linearDrag) - Sets the linear drag coefficient (0.0 to 1.0).\n" "@param linearDrag The linear drag coefficient\n" "@return No return value.") { object->setLinearDrag( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, getLinearDrag, F32, 2, 2, "() Gets the linear drag coefficient.\n" "@return The linear drag coefficient.") { return object->getLinearDrag(); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, setAngularDrag, void, 3, 3, "(angularDrag) - Sets the angular drag coefficient (0.0 to 1.0).\n" "@param angularDrag The angular drag coefficient\n" "@return No return value.") { object->setAngularDrag( dAtof(argv[2]) ); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, getAngularDrag, F32, 2, 2, "() Gets the angular drag coefficient.\n" "@return The angular drag coefficient.") { return object->getAngularDrag(); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, setNonLinear, void, 3, 3, "(nonLinear) - Sets whether to apply the force non-linearly (using the inverse square law) or linearly.\n" "@param nonLinear whether to apply the force non-linearly (using the inverse square law) or linearly.\n" "@return No return value.") { object->setNonLinear( dAtob(argv[2]) ); } //----------------------------------------------------------------------------- ConsoleMethod(PointForceController, getNonLinear, bool, 2, 2, "() Gets whether to apply the force non-linearly (using the inverse square law) or linearly.\n" "@return Whether to apply the force non-linearly (using the inverse square law) or linearly.") { return object->getNonLinear(); }