//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(AnimationAsset, AssetBase) /*! Sets the image asset Id. @return No return value. */ ConsoleMethodWithDocs(AnimationAsset, setImage, ConsoleVoid, 3, 3, (assetId)) { object->setImage( argv[2] ); } //----------------------------------------------------------------------------- /*! Gets the image asset Id. @return The image asset Id. */ ConsoleMethodWithDocs(AnimationAsset, getImage, ConsoleString, 2, 2, ()) { return object->getImage().getAssetId(); } //----------------------------------------------------------------------------- /*! Sets the image frames that compose the animation. @param animationFrames A set of image frames that compose the animation. @return No return value. */ ConsoleMethodWithDocs(AnimationAsset, setAnimationFrames, ConsoleVoid, 3, 3, (animationFrames)) { // Are we in named cells mode? if ( object->getNamedCellsMode() ) { // Yes, so warn. Con::warnf( "AnimationAsset::setAnimationFrames() - Method invalid, in named cells mode." ); return; } object->setAnimationFrames( argv[2] ); } //----------------------------------------------------------------------------- /*! Gets the frames that compose the animation or optionally only the ones validated against the image asset. @param validatedFrames - Whether to return only the validated frames or not. Optional: Default is false. @return The image frames that compose the animation or optionally only the ones validated against the image asset. */ ConsoleMethodWithDocs(AnimationAsset, getAnimationFrames, ConsoleString, 2, 3, ([bool validatedFrames])) { // Are we in named cells mode? if ( object->getNamedCellsMode() ) { // Yes, so warn. Con::warnf( "AnimationAsset::getAnimationFrames() - Method invalid, in named cells mode." ); return StringTable->EmptyString; } // Fetch a return buffer. S32 bufferSize = 4096; char* pBuffer = Con::getReturnBuffer( bufferSize ); char* pReturnBuffer = pBuffer; // Fetch validated frames flag. const bool validatedFrames = argc >= 3 ? dAtob( argv[2] ) : false; // Fetch specified frames. const Vector& frames = validatedFrames ? object->getValidatedAnimationFrames() : object->getSpecifiedAnimationFrames(); // Fetch frame count. const U32 frameCount = (U32)frames.size(); // Format frames. for ( U32 frameIndex = 0; frameIndex < frameCount; ++frameIndex ) { const S32 offset = dSprintf( pBuffer, bufferSize, "%d ", frames[frameIndex] ); pBuffer += offset; bufferSize -= offset; } // Return frames. return pReturnBuffer; } //----------------------------------------------------------------------------- /*! Gets the count of frame that compose the animation or optionally only the ones validated against the image asset. @param validatedFrames - Whether to return only the validated frames or not. Optional: Default is false. @return The image frames that compose the animation or optionally only the ones validated against the image asset. */ ConsoleMethodWithDocs(AnimationAsset, getAnimationFrameCount, ConsoleInt, 2, 3, ([bool validatedFrames])) { // Are we in named cells mode? if ( object->getNamedCellsMode() ) { // Yes, so warn. Con::warnf( "AnimationAsset::getAnimationFrameCount() - Method invalid, in named cells mode." ); return -1; } // Fetch validated frames flag. const bool validatedFrames = argc >= 3 ? dAtob( argv[2] ) : false; // Fetch specified frames. const Vector& frames = validatedFrames ? object->getValidatedAnimationFrames() : object->getSpecifiedAnimationFrames(); return frames.size(); } //----------------------------------------------------------------------------- /*! Sets the named image frames that compose the animation. @param animationFrames A set of named image frames that compose the animation. @return No return value. */ ConsoleMethodWithDocs(AnimationAsset, setNamedAnimationFrames, ConsoleVoid, 3, 3, (animationFrames)) { // Are we in named cells mode? if ( !object->getNamedCellsMode() ) { // No, so warn. Con::warnf( "AnimationAsset::setNamedAnimationFrames() - Method invalid, not in named cells mode." ); return; } object->setNamedAnimationFrames( argv[2] ); } //----------------------------------------------------------------------------- /*! Gets the named frames that compose the animation or optionally only the ones validated against the image asset. @param validatedFrames - Whether to return only the validated frames or not. Optional: Default is false. @return The named image frames that compose the animation or optionally only the ones validated against the image asset. */ ConsoleMethodWithDocs(AnimationAsset, getNamedAnimationFrames, ConsoleString, 2, 3, ([bool validatedFrames])) { // Are we in named cells mode? if ( !object->getNamedCellsMode() ) { // No, so warn. Con::warnf( "AnimationAsset::getNamedAnimationFrames() - Method invalid, not in named cells mode." ); return StringTable->EmptyString; } // Fetch a return buffer. S32 bufferSize = 4096; char* pBuffer = Con::getReturnBuffer( bufferSize ); char* pReturnBuffer = pBuffer; // Fetch validated frames flag. const bool validatedFrames = argc >= 3 ? dAtob( argv[2] ) : false; // Fetch specified frames. const Vector& frames = validatedFrames ? object->getValidatedNamedAnimationFrames() : object->getSpecifiedNamedAnimationFrames(); // Fetch frame count. const U32 frameCount = (U32)frames.size(); // Format frames. for ( U32 frameIndex = 0; frameIndex < frameCount; ++frameIndex ) { const S32 offset = dSprintf( pBuffer, bufferSize, "%d ", frames[frameIndex] ); pBuffer += offset; bufferSize -= offset; } // Return frames. return pReturnBuffer; } //----------------------------------------------------------------------------- /*! Gets the count of named frames that compose the animation or optionally only the ones validated against the image asset. @param validatedFrames - Whether to return only the validated frames or not. Optional: Default is false. @return The named image frames that compose the animation or optionally only the ones validated against the image asset. */ ConsoleMethodWithDocs(AnimationAsset, getNamedAnimationFrameCount, ConsoleInt, 2, 3, ([bool validatedFrames])) { // Are we in named cells mode? if ( !object->getNamedCellsMode() ) { // No, so warn. Con::warnf( "AnimationAsset::getNamedAnimationFrameCount() - Method invalid, not in named cells mode." ); return -1; } // Fetch validated frames flag. const bool validatedFrames = argc >= 3 ? dAtob( argv[2] ) : false; // Fetch specified frames. const Vector& frames = validatedFrames ? object->getValidatedNamedAnimationFrames() : object->getSpecifiedNamedAnimationFrames(); return frames.size(); } //----------------------------------------------------------------------------- /*! Sets the total time to cycle through all animation frames. @param animationTime The total time to cycle through all animation frames. @return No return value. */ ConsoleMethodWithDocs(AnimationAsset, setAnimationTime, ConsoleVoid, 3, 3, (float animationTime)) { object->setAnimationTime( dAtof(argv[2] ) ); } //----------------------------------------------------------------------------- /*! Gets the total time to cycle through all animation frames. @return The total time to cycle through all animation frames. */ ConsoleMethodWithDocs(AnimationAsset, getAnimationTime, ConsoleFloat, 2, 2, ()) { return object->getAnimationTime(); } //----------------------------------------------------------------------------- /*! Sets whether the animation cycles or not. @param animationCycle Whether the animation cycles or not. @return No return value. */ ConsoleMethodWithDocs(AnimationAsset, setAnimationCycle, ConsoleVoid, 3, 3, (bool animationCycle)) { object->setAnimationCycle( dAtob(argv[2] ) ); } //----------------------------------------------------------------------------- /*! Gets whether the animation cycles or not. @return Whether the animation cycles or not. */ ConsoleMethodWithDocs(AnimationAsset, getAnimationCycle, ConsoleBool, 2, 2, ()) { return object->getAnimationCycle(); } //----------------------------------------------------------------------------- /*! Sets whether the animation uses names for cells, instead of numerical index. @param namedCellsMode True if it should be using named cells. @return No return value. */ ConsoleMethodWithDocs(AnimationAsset, setNamedCellsMode, ConsoleVoid, 3, 3, ()) { object->setNamedCellsMode( dAtob(argv[2] ) ); } //----------------------------------------------------------------------------- /*! Gets whether the animation is using names for its cells. @return True if the animation is using named cells. */ ConsoleMethodWithDocs(AnimationAsset, getNamedCellsMode, ConsoleBool, 2, 2, ()) { return object->getNamedCellsMode(); } ConsoleMethodGroupEndWithDocs(AnimationAsset)