//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _FONT_ASSET_H_ #define _FONT_ASSET_H_ #ifndef _ASSET_PTR_H_ #include "assets/assetPtr.h" #endif #ifndef _IMAGE_ASSET_H_ #include "2d/assets/ImageAsset.h" #endif #ifndef _BITMAP_FONT_H_ #include "bitmapFont/BitmapFont.h" #endif //----------------------------------------------------------------------------- DefineConsoleType(TypeFontAssetPtr) //----------------------------------------------------------------------------- using namespace font; class FontAsset : public AssetBase { private: typedef AssetBase Parent; public: StringTableEntry mFontFile; AssetPtr mImageAsset; BitmapFont mBitmapFont; public: FontAsset(); virtual ~FontAsset(); /// Core. static void initPersistFields(); virtual bool onAdd(); virtual void onRemove(); virtual void copyTo(SimObject* object); void setFontFile( const char* pFontFile ); inline StringTableEntry getFontFile( void ) const { return mFontFile; } inline TextureHandle& getImageTexture(U16 pageID) { return mBitmapFont.mTexture[pageID]; } /// Declare Console Object. DECLARE_CONOBJECT(FontAsset); private: void buildFontData( void ); protected: virtual void initializeAsset( void ); virtual void onAssetRefresh( void ); /// Taml callbacks. virtual void onTamlPreWrite( void ); virtual void onTamlPostWrite( void ); virtual void onTamlCustomWrite( TamlCustomNodes& customNodes ); virtual void onTamlCustomRead( const TamlCustomNodes& customNodes ); protected: static bool setFontFile( void* obj, const char* data ) { static_cast(obj)->setFontFile(data); return false; } static bool writeFontFile( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getFontFile() != StringTable->EmptyString; } }; #endif // _FONT_ASSET_H_