//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _SPRITE_BASE_H_ #define _SPRITE_BASE_H_ #ifndef _SCENE_OBJECT_H_ #include "2d/sceneobject/SceneObject.h" #endif #ifndef _IMAGE_FRAME_PROVIDER_H #include "2d/core/ImageFrameProvider.h" #endif //------------------------------------------------------------------------------ class SpriteBase : public SceneObject, public ImageFrameProvider { typedef SceneObject Parent; public: SpriteBase(); virtual ~SpriteBase(); static void initPersistFields(); virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats ); virtual bool validRender( void ) const; virtual bool shouldRender( void ) const { return true; } virtual void copyTo(SimObject* object); /// Declare Console Object. DECLARE_CONOBJECT( SpriteBase ); protected: virtual void onAnimationEnd( void ); protected: static bool setImage(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setImage(data); return false; }; static const char* getImage(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->getImage(); } static bool writeImage( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast(obj); if ( !pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mImageAsset.notNull(); } static bool setImageFrame(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setImageFrame(dAtoi(data)); return false; }; static bool setNamedImageFrame(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setNamedImageFrame(data); return false; }; static bool writeImageFrame( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast(obj); if ( !pCastObject->isStaticFrameProvider() || pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->mImageAsset.notNull(); } static bool writeNamedImageFrame( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast(obj); if ( !pCastObject->isStaticFrameProvider() || !pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->mImageAsset.notNull(); } static bool setAnimation(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setAnimation(data); return false; }; static const char* getAnimation(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->getAnimation(); } static bool writeAnimation( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast(obj); if ( pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mAnimationAsset.notNull(); } }; #endif // _SPRITE_BASE_H_