//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "2d/core/SpriteBatchQuery.h" #ifndef _SPRITE_BATCH_H_ #include "2d/core/SpriteBatch.h" #endif #ifndef _SPRITE_BATCH_ITEM_H_ #include "2d/core/SpriteBatchItem.h" #endif // Debug Profiling. #include "debug/profiler.h" //----------------------------------------------------------------------------- SpriteBatchQuery::SpriteBatchQuery( SpriteBatch* pSpriteBatch ) : mpSpriteBatch(pSpriteBatch), mIsRaycastQueryResult(false), mMasterQueryKey(0), mCheckPoint(false), mComparePoint(0.0f, 0.0f) { // Set debug associations. VECTOR_SET_ASSOCIATION( mQueryResults ); // Clear the query. clearQuery(); } //----------------------------------------------------------------------------- S32 SpriteBatchQuery::add( SpriteBatchItem* pSpriteBatchItem ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_Add); return CreateProxy( pSpriteBatchItem->getLocalAABB(), pSpriteBatchItem ); } //----------------------------------------------------------------------------- void SpriteBatchQuery::remove( SpriteBatchItem* pSpriteBatchItem ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_Remove); DestroyProxy( pSpriteBatchItem->getProxyId() ); } //----------------------------------------------------------------------------- bool SpriteBatchQuery::update( SpriteBatchItem* pSpriteBatchItem, const b2AABB& aabb, const b2Vec2& displacement ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_Update); return MoveProxy( pSpriteBatchItem->getProxyId(), aabb, displacement ); } //----------------------------------------------------------------------------- U32 SpriteBatchQuery::queryOOBB( const b2AABB& aabb, b2PolygonShape& oobb, const bool targetOOBB ) { // This function is used exclusively when picking rectangular areas using CompositeSprite's pickArea ConsoleMethod // For rendering, SpriteBatchQuery::queryArea is used instead // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_QueryArea); mMasterQueryKey++; // Flag as not a ray-cast query result. mIsRaycastQueryResult = false; mComparePolygonShape.Set(oobb.m_vertices,4); mComparePolygonShape.m_centroid = oobb.m_centroid; mCompareTransform.SetIdentity(); mCheckOOBB = targetOOBB; Query( this, aabb ); mCheckOOBB = false; return getQueryResultsCount(); } U32 SpriteBatchQuery::queryArea( const b2AABB& aabb, const bool targetOOBB ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_QueryArea); mMasterQueryKey++; // Flag as not a ray-cast query result. mIsRaycastQueryResult = false; // Query. b2Vec2 verts[4]; verts[0].Set( aabb.lowerBound.x, aabb.lowerBound.y ); verts[1].Set( aabb.upperBound.x, aabb.lowerBound.y ); verts[2].Set( aabb.upperBound.x, aabb.upperBound.y ); verts[3].Set( aabb.lowerBound.x, aabb.upperBound.y ); mComparePolygonShape.Set( verts, 4 ); mCompareTransform.SetIdentity(); mCheckOOBB = targetOOBB; Query( this, aabb ); mCheckOOBB = false; return getQueryResultsCount(); } //----------------------------------------------------------------------------- U32 SpriteBatchQuery::queryRay( const Vector2& point1, const Vector2& point2, const bool targetOOBB ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_QueryRay); mMasterQueryKey++; // Flag as a ray-cast query result. mIsRaycastQueryResult = true; // Query. mCompareRay.p1 = point1; mCompareRay.p2 = point2; mCompareRay.maxFraction = 1.0f; mCompareTransform.SetIdentity(); mCheckOOBB = targetOOBB; RayCast( this, mCompareRay ); mCheckOOBB = false; return getQueryResultsCount(); } //----------------------------------------------------------------------------- U32 SpriteBatchQuery::queryPoint( const Vector2& point, const bool targetOOBB ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_QueryPoint); mMasterQueryKey++; // Flag as not a ray-cast query result. mIsRaycastQueryResult = false; // Query. b2AABB aabb; aabb.lowerBound = point; aabb.upperBound = point; mCompareTransform.SetIdentity(); mCheckOOBB = targetOOBB; Query( this, aabb ); mCheckOOBB = false; return getQueryResultsCount(); } //----------------------------------------------------------------------------- void SpriteBatchQuery::clearQuery( void ) { mQueryResults.clear(); } //----------------------------------------------------------------------------- void SpriteBatchQuery::sortRaycastQueryResult( void ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_SortRayCastQueryResult); // Ignore if not a ray-cast query result or there are not results to sort. if ( !getIsRaycastQueryResult() || getQueryResultsCount() == 0 ) return; // Sort query results. dQsort( mQueryResults.address(), mQueryResults.size(), sizeof(SpriteBatchQueryResult), rayCastFractionSort ); } //----------------------------------------------------------------------------- bool SpriteBatchQuery::QueryCallback( S32 proxyId ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_QueryCallback); // Fetch sprite batch item. SpriteBatchItem* pSpriteBatchItem = static_cast(GetUserData( proxyId )); // Ignore if already tagged with the sprite batch query key. if ( pSpriteBatchItem->getSpriteBatchQueryKey() == mMasterQueryKey ) return true; // Check OOBB. if ( mCheckOOBB ) { // Fetch the shapes render OOBB. b2PolygonShape oobb; oobb.Set( pSpriteBatchItem->getLocalOOBB(), 4); if ( mCheckPoint ) { if ( !oobb.TestPoint( mCompareTransform, mComparePoint ) ) return true; } else { if ( !b2TestOverlap( &mComparePolygonShape, 0, &oobb, 0, mCompareTransform, mCompareTransform ) ) return true; } } // Tag with world query key. pSpriteBatchItem->setSpriteBatchQueryKey( mMasterQueryKey ); SpriteBatchQueryResult queryResult( pSpriteBatchItem ); mQueryResults.push_back( queryResult ); return true; } //----------------------------------------------------------------------------- F32 SpriteBatchQuery::RayCastCallback( const b2RayCastInput& input, S32 proxyId ) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_RayCastCallback); // Fetch sprite batch item. SpriteBatchItem* pSpriteBatchItem = static_cast(GetUserData( proxyId )); // Ignore if already tagged with the sprite batch query key. if ( pSpriteBatchItem->getSpriteBatchQueryKey() == mMasterQueryKey ) return 1.0f; // Check OOBB. if ( mCheckOOBB ) { // Fetch the shapes render OOBB. b2PolygonShape oobb; oobb.Set( pSpriteBatchItem->getLocalOOBB(), 4); b2RayCastOutput rayOutput; if ( !oobb.RayCast( &rayOutput, mCompareRay, mCompareTransform, 0 ) ) return true; } // Tag with world query key. pSpriteBatchItem->setSpriteBatchQueryKey( mMasterQueryKey ); SpriteBatchQueryResult queryResult( pSpriteBatchItem ); mQueryResults.push_back( queryResult ); return 1.0f; } //----------------------------------------------------------------------------- S32 QSORT_CALLBACK SpriteBatchQuery::rayCastFractionSort(const void* a, const void* b) { // Debug Profiling. PROFILE_SCOPE(SpriteBatchQuery_RayCastFractionSort); // Fetch scene objects. SpriteBatchQueryResult* pQueryResultA = (SpriteBatchQueryResult*)a; SpriteBatchQueryResult* pQueryResultB = (SpriteBatchQueryResult*)b; // Fetch fractions. const F32 queryFractionA = pQueryResultA->mFraction; const F32 queryFractionB = pQueryResultB->mFraction; if ( queryFractionA < queryFractionB ) return -1; if ( queryFractionA > queryFractionB ) return 1; return 0; }