//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WAVE_COMPOSITE_H_ #define _WAVE_COMPOSITE_H_ #ifndef _COMPOSITE_SPRITE_H_ #include "2d/sceneobject/CompositeSprite.h" #endif //------------------------------------------------------------------------------ class WaveComposite : public SceneObject, public SpriteBatch { protected: typedef SceneObject Parent; private: AssetPtr mImageAsset; U32 mImageFrame; U32 mSpriteCount; Vector2 mSpriteSize; F32 mAmplitude; F32 mFrequency; typedef Vector typeWaveSpritesVector; typeWaveSpritesVector mWaveSprites; F32 mPreTickTime; F32 mPostTickTime; public: WaveComposite(); virtual ~WaveComposite(); static void initPersistFields(); virtual void preIntegrate( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats ); virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats ); virtual void interpolateObject( const F32 timeDelta ); virtual void copyTo( SimObject* object ); virtual bool canPrepareRender( void ) const { return true; } virtual bool validRender( void ) const { return mImageAsset.notNull(); } virtual bool shouldRender( void ) const { return true; } virtual void scenePrepareRender( const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue ); virtual void sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer ); bool setImage( const char* pImageAssetId ); inline StringTableEntry getImage( void ) const { return mImageAsset.getAssetId(); } bool setImageFrame( const U32 frame ); inline U32 getImageFrame( void ) const { return mImageFrame; } void setSpriteCount( const U32 spriteCount ); inline U32 getSpriteCount( void ) const { return mSpriteCount; } void setSpriteSize( const Vector2& spriteSize ); inline const Vector2& getSpriteSize( void ) const { return mSpriteSize; }; inline void setAmplitude( const F32 amplitude ) { mAmplitude = amplitude; } inline F32 getAmplitude( void ) const { return mAmplitude; } inline void setFrequency( const F32 frequency ) { mFrequency = frequency; } inline F32 getFrequency( void ) const { return mFrequency; } /// Declare Console Object. DECLARE_CONOBJECT( WaveComposite ); protected: void generateComposition( void ); void updateComposition( const F32 time ); protected: static bool setImage(void* obj, const char* data) { static_cast(obj)->setImage( data ); return false; } static const char* getImage(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(WaveComposite, ImageFrameProvider, obj)->getImage(); } static bool writeImage( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->mImageAsset.notNull(); } static bool setImageFrame(void* obj, const char* data) { static_cast(obj)->setImageFrame( dAtoi(data) ); return false; } static bool writeImageFrame( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getImageFrame() > 0; } static bool setSpriteCount(void* obj, const char* data) { static_cast(obj)->setSpriteCount( dAtoi(data) ); return false; } static bool setSpriteSize(void* obj, const char* data) { static_cast(obj)->setSpriteSize( Vector2(data) ); return false; } }; #endif // _WAVE_COMPOSITE_H_