//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _GUI_SCENE_OBJECT_CTRL_H_ #define _GUI_SCENE_OBJECT_CTRL_H_ #ifndef _SIMBASE_H_ #include "sim/simBase.h" #endif #ifndef _GUICONTROL_H_ #include "gui/guiControl.h" #endif #ifndef _GUIBUTTONCTRL_H_ #include "gui/buttons/guiButtonCtrl.h" #endif #ifndef _SCENE_OBJECT_H_ #include "2d/sceneobject/SceneObject.h" #endif #ifndef _VECTOR2_H_ #include "2d/core/Vector2.h" #endif //----------------------------------------------------------------------------- class GuiSceneObjectCtrl : public GuiButtonCtrl { private: typedef GuiButtonCtrl Parent; protected: StringTableEntry mSceneObjectName; SimObjectPtr mSelectedSceneObject; S32 mMargin; StringTableEntry mCaption; bool mHasTexture; BatchRender mBatchRenderer; DebugStats mDebugStats; public: GuiSceneObjectCtrl(); static void initPersistFields(); void setSceneObject( const char *name ); inline SceneObject* getSceneObject() { return mSelectedSceneObject; }; void setCaption( const char* caption ); /// GuiControl bool onWake(); void onSleep(); void inspectPostApply(); void onRender(Point2I offset, const RectI &updateRect); void onMouseEnter(const GuiEvent &event); void onMouseLeave(const GuiEvent &event); void onMouseUp(const GuiEvent &event); void onMouseDragged(const GuiEvent &event); /// Declare Console Object. DECLARE_CONOBJECT( GuiSceneObjectCtrl ); }; #endif // _GUI_SCENE_OBJECT_CTRL_H_