//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _COMPOSITE_SPRITE_H_ #define _COMPOSITE_SPRITE_H_ #ifndef _SPRITE_BATCH_H_ #include "2d/core/SpriteBatch.h" #endif #ifndef _SCENE_OBJECT_H_ #include "2d/sceneobject/SceneObject.h" #endif //------------------------------------------------------------------------------ class CompositeSprite : public SceneObject, public SpriteBatch { protected: typedef SceneObject Parent; public: // Batch layout type. enum BatchLayoutType { INVALID_LAYOUT, NO_LAYOUT, RECTILINEAR_LAYOUT, ISOMETRIC_LAYOUT, CUSTOM_LAYOUT }; private: BatchLayoutType mBatchLayoutType; public: CompositeSprite(); virtual ~CompositeSprite(); static void initPersistFields(); virtual bool onAdd(); virtual void onRemove(); virtual void preIntegrate( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats ); virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats ); virtual void interpolateObject( const F32 timeDelta ); virtual inline void setSpatialDirty(void) { mSpatialDirty = true; } virtual bool canPrepareRender( void ) const { return true; } virtual bool shouldRender( void ) const { return true; } virtual void scenePrepareRender( const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue ); virtual void sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer ); virtual void copyTo( SimObject* object ); void setBatchLayout( const BatchLayoutType& batchLayoutType ); BatchLayoutType getBatchLayout( void ) const { return mBatchLayoutType; } static BatchLayoutType getBatchLayoutTypeEnum( const char* label ); static const char* getBatchLayoutTypeDescription( const BatchLayoutType batchLayoutType ); /// Declare Console Object. DECLARE_CONOBJECT( CompositeSprite ); protected: virtual SpriteBatchItem* createSprite( const SpriteBatchItem::LogicalPosition& logicalPosition ); virtual SpriteBatchItem* createSpriteRectilinearLayout( const SpriteBatchItem::LogicalPosition& logicalPosition ); virtual SpriteBatchItem* createSpriteIsometricLayout( const SpriteBatchItem::LogicalPosition& logicalPosition ); virtual SpriteBatchItem* createCustomLayout( const SpriteBatchItem::LogicalPosition& logicalPosition ); virtual void onTamlCustomWrite( TamlCustomNodes& customNodes ); virtual void onTamlCustomRead( const TamlCustomNodes& customNodes ); protected: static bool writeDefaultSpriteStride( void* obj, StringTableEntry pFieldName ) { return !STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteStride().isEqual( Vector2::getOne() ); } static bool writeDefaultSpriteSize( void* obj, StringTableEntry pFieldName ) { return !STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteSize().isEqual( Vector2::getOne() ); } static bool setDefaultSpriteAngle(void* obj, const char* data) { STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->setDefaultSpriteAngle(mDegToRad(dAtof(data))); return false; } static const char* getDefaultSpriteAngle(void* obj, const char* data) { return Con::getFloatArg( mRadToDeg(STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteAngle()) ); } static bool writeDefaultSpriteAngle( void* obj, StringTableEntry pFieldName ) { return mNotZero( STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteAngle() ); } static bool writeBatchIsolated( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getBatchIsolated(); } static bool writeBatchSortMode( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getBatchSortMode() != SceneRenderQueue::RENDER_SORT_OFF; } static bool setBatchLayout(void* obj, const char* data) { static_cast(obj)->setBatchLayout( getBatchLayoutTypeEnum(data) ); return false; } static bool writeBatchLayout( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getBatchLayout() != CompositeSprite::NO_LAYOUT; } static bool setBatchCulling(void* obj, const char* data) { STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->setBatchCulling(dAtob(data)); return false; } static bool writeBatchCulling( void* obj, StringTableEntry pFieldName ) { return !static_cast(obj)->getBatchCulling(); } }; #endif // _COMPOSITE_SPRITE_H_