//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(LightObject, SceneObject) /*! Add the object to a scene. @param scene the scene you wish to add this object to. @return No return value. */ ConsoleMethodWithDocs(LightObject, setLightRadius, ConsoleVoid, 3, 3, (float radius)) { // Set Lifetime. object->setLightRadius(dAtof(argv[2])); } ConsoleMethodWithDocs(LightObject, getLightRadius, ConsoleFloat, 2, 2, ()) { // Return Lifetime. return object->getLightRadius(); } ConsoleMethodWithDocs(LightObject, setLightSegments, ConsoleVoid, 3, 3, (integer lightSegments)) { // Set Layer. object->setLightSegments(dAtoi(argv[2])); } ConsoleMethodWithDocs(LightObject, getLightSegments, ConsoleInt, 2, 2, ()) { // Return Layer. return object->getLightSegments(); }