//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "SceneObjectList.h" #include "2d/sceneobject/SceneObject.h" #include "collection/findIterator.h" //----------------------------------------------------------------------------- void SceneObjectList::pushBack(SceneObject* obj) { if (::find(begin(), end(), obj) == end()) push_back(obj); } //----------------------------------------------------------------------------- void SceneObjectList::pushBackForce(SceneObject* obj) { iterator itr = ::find(begin(),end(),obj); if (itr == end()) { push_back(obj); } else { // Move to the back... SceneObject* pBack = *itr; removeStable(pBack); push_back(pBack); } } //----------------------------------------------------------------------------- void SceneObjectList::pushFront(SceneObject* obj) { if (::find(begin(),end(),obj) == end()) push_front(obj); } //----------------------------------------------------------------------------- void SceneObjectList::remove(SceneObject* obj) { iterator ptr = ::find(begin(),end(),obj); if (ptr != end()) erase(ptr); } //----------------------------------------------------------------------------- void SceneObjectList::removeStable(SceneObject* obj) { iterator ptr = ::find(begin(),end(),obj); if (ptr != end()) erase(ptr); } //----------------------------------------------------------------------------- void SceneObjectList::sortId() { dQsort(address(),size(),sizeof(value_type),compareId); } //----------------------------------------------------------------------------- S32 QSORT_CALLBACK SceneObjectList::compareId(const void* a,const void* b) { return (*reinterpret_cast(a))->getId() - (*reinterpret_cast(b))->getId(); }