//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _AUDIO_ASSET_H_ #define _AUDIO_ASSET_H_ #ifndef _PLATFORMAUDIO_H_ #include "platform/platformAudio.h" #endif #ifndef _AUDIOBUFFER_H_ #include "audio/audioBuffer.h" #endif #ifndef _BITSTREAM_H_ #include "io/bitStream.h" #endif #ifndef _SIMBASE_H_ #include "sim/simBase.h" #endif #ifndef _ASSET_BASE_H_ #include "assets/assetBase.h" #endif #ifndef _UTILITY_H_ #include "2d/core/Utility.h" #endif //---------------------------------------------------------------------------- DefineConsoleType( TypeAudioAssetPtr ) //---------------------------------------------------------------------------- class AudioAsset: public AssetBase { private: typedef AssetBase Parent; StringTableEntry mAudioFile; Audio::Description mDescription; public: AudioAsset(); static void initPersistFields(); virtual void copyTo(SimObject* object); void setAudioFile( const char* pAudioFile ); inline StringTableEntry getAudioFile( void ) const { return mAudioFile; } void setVolume( const F32 volume ); inline F32 getVolume( void ) const { return mDescription.mVolume; } void setVolumeChannel( const S32 volumeChannel ); inline S32 getVolumeChannel( void ) const { return mDescription.mVolumeChannel; } void setLooping( const bool looping ); inline bool getLooping( void ) const { return mDescription.mIsLooping; } void setStreaming( const bool streaming ); inline bool getStreaming( void ) const { return mDescription.mIsStreaming; } void setDescription( const Audio::Description& audioDescription ); inline const Audio::Description& getAudioDescription( void ) const { return mDescription; } DECLARE_CONOBJECT(AudioAsset); protected: virtual void initializeAsset( void ); /// Taml callbacks. virtual void onTamlPreWrite( void ); virtual void onTamlPostWrite( void ); protected: static bool setAudioFile( void* obj, const char* data ) { static_cast(obj)->setAudioFile(data); return false; } static const char* getAudioFile(void* obj, const char* data) { return static_cast(obj)->getAudioFile(); } static bool setVolume( void* obj, const char* data ) { static_cast(obj)->setVolume(dAtof(data)); return false; } static bool writeVolume( void* obj, StringTableEntry pFieldName ) { return mNotEqual(static_cast(obj)->getVolume(), 1.0f); } static bool setVolumeChannel( void* obj, const char* data ) { static_cast(obj)->setVolumeChannel(dAtoi(data)); return false; } static bool writeVolumeChannel( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getVolumeChannel() != 0; } static bool setLooping( void* obj, const char* data ) { static_cast(obj)->setLooping(dAtob(data)); return false; } static bool writeLooping( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getLooping() == true; } static bool setStreaming( void* obj, const char* data ) { static_cast(obj)->setStreaming(dAtob(data)); return false; } static bool writeStreaming( void* obj, StringTableEntry pFieldName ) { return static_cast(obj)->getStreaming() == true; } }; #endif // _AUDIO_ASSET_H_