//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BITMAP_FONT_CHARACTER_H_ #include "bitmapFont/BitmapFontCharacter.h" #endif namespace font { void BitmapFontCharacter::ProcessCharacter(U16 width, U16 height) { F32 top, right, bottom, left; bottom = (F32)mY / height; top = (F32)(mY + mHeight) / height; left = (F32)mX / width; right = (F32)(mX + mWidth) / width; mOOBB[0] = Vector2(left, top); mOOBB[1] = Vector2(right, top); mOOBB[2] = Vector2(right, bottom); mOOBB[3] = Vector2(left, bottom); mPageWidth = width; mPageHeight = height; } }