//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BEHAVIOR_COMPONENT_H_ #define _BEHAVIOR_COMPONENT_H_ #ifndef _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_ #include "component/dynamicConsoleMethodComponent.h" #endif #ifndef _BEHAVIORINSTANCE_H_ #include "behaviorInstance.h" #endif //----------------------------------------------------------------------------- class BehaviorComponent : public DynamicConsoleMethodComponent { friend class BehaviorInterface; typedef DynamicConsoleMethodComponent Parent; private: /// Component Behaviors SimSet mBehaviors; /// Master behavior Id. U32 mMasterBehaviorId; Vector* mpBehaviorFieldNames; public: /// A behavior port connection. struct BehaviorPortConnection { BehaviorPortConnection( BehaviorInstance* pOutputBehavior, BehaviorInstance* pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName ) { mOutputInstance = pOutputBehavior; mInputInstance = pInputBehavior; mOutputName = pOutputName; mInputName = pInputName; } BehaviorInstance* mOutputInstance; BehaviorInstance* mInputInstance; StringTableEntry mOutputName; StringTableEntry mInputName; }; /// Behavior connection map. /// NOTE: This configuration provides more efficient raising of outputs as opposed to general administration. typedef Vector typePortConnectionVector; typedef HashMap typeOutputNameConnectionHash; typedef HashMap typeInstanceConnectionHash; typeInstanceConnectionHash mBehaviorConnections; protected: virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true ); /// Taml callbacks. virtual void onTamlCustomWrite( TamlCustomNodes& customNodes ); virtual void onTamlCustomRead( const TamlCustomNodes& customNodes ); private: void destroyBehaviorOutputConnections( BehaviorInstance* pOutputBehavior ); void destroyBehaviorInputConnections( BehaviorInstance* pInputBehavior ); public: BehaviorComponent(); virtual ~BehaviorComponent() {} /// SimObject overrides virtual bool onAdd(); virtual void onRemove(); virtual void onDeleteNotify( SimObject *object ); virtual void copyTo(SimObject* object); /// Behavior interface. BehaviorInstance* getBehaviorByInstanceId( const U32 behaviorId ); virtual bool addBehavior( BehaviorInstance *bi); virtual bool removeBehavior( BehaviorInstance *bi, bool deleteBehavior = true ); virtual void clearBehaviors(); virtual U32 getBehaviorCount() const { return mBehaviors.size(); } virtual const SimSet &getBehaviors() const { return mBehaviors; } virtual BehaviorInstance *getBehavior( StringTableEntry behaviorTemplateName ); virtual BehaviorInstance *getBehavior( const U32 index ) { return index < (U32)mBehaviors.size() ? reinterpret_cast(mBehaviors[index]) : NULL; } virtual bool reOrder( BehaviorInstance *obj, U32 desiredIndex ); /// Behavior connectivity. bool connect( BehaviorInstance* pOutputBehavior, BehaviorInstance* pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName ); bool disconnect( BehaviorInstance* pOutputBehavior, BehaviorInstance* pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName ); bool raise( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName ); U32 getBehaviorConnectionCount( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName ); const BehaviorPortConnection* getBehaviorConnection( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex ); const typePortConnectionVector* getBehaviorConnections( BehaviorInstance* pOutputBehavior, StringTableEntry pOutputName ); /// DynamicConsoleMethodComponent Overrides virtual bool handlesConsoleMethod( const char *fname, S32 *routingId ); virtual const char* callOnBehaviors( U32 argc, const char *argv[] ); /// SimComponent overrides virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 ); DECLARE_CONOBJECT( BehaviorComponent ); }; #endif