//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _BEHAVIORINSTANCE_H_ #define _BEHAVIORINSTANCE_H_ #ifndef _SIMBASE_H_ #include "sim/simBase.h" #endif #ifndef _HASHTABLE_H_ #include "collection/hashTable.h" #endif #ifndef _SIMCOMPONENT_H_ #include "component/simComponent.h" #endif //----------------------------------------------------------------------------- class BehaviorTemplate; class BehaviorComponent; //----------------------------------------------------------------------------- class BehaviorInstance : public SimObject { typedef SimObject Parent; public: BehaviorInstance( BehaviorTemplate* pTemplate = NULL ); virtual ~BehaviorInstance() {} virtual bool onAdd(); virtual void onRemove(); static void initPersistFields(); /// Template name. inline BehaviorTemplate* getTemplate( void ) { return mTemplate; } const char* getTemplateName( void ); /// Owner. inline void setBehaviorOwner( BehaviorComponent* pOwner ) { mBehaviorOwner = pOwner; } inline BehaviorComponent* getBehaviorOwner( void ) const { return mBehaviorOwner ? mBehaviorOwner : NULL; } /// Behavior Id. inline void setBehaviorId( const U32 id ) { mBehaviorId = id; } inline U32 getBehaviorId( void ) const { return mBehaviorId; } DECLARE_CONOBJECT(BehaviorInstance); protected: BehaviorTemplate* mTemplate; BehaviorComponent* mBehaviorOwner; U32 mBehaviorId; // Set "Owner" via the field does nothing. static bool setOwner( void* obj, const char* data ) { return true; } // Get template. static const char* getTemplate(void* obj, const char* data); }; #endif // _BEHAVIORINSTANCE_H_