//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "console/console.h" #include "console/ast.h" #include "collection/findIterator.h" #include "io/resource/resourceManager.h" #include "string/findMatch.h" #include "console/consoleInternal.h" #include "console/consoleObject.h" #include "io/fileStream.h" #include "console/compiler.h" #include "memory/frameAllocator.h" #include "consoleDoc_ScriptBinding.h" //--- Information pertaining to this page... ------------------ /// @file /// /// For specifics on using the consoleDoc functionality, see @ref console_autodoc /// Helper table to convert type ids to human readable names. const char *typeNames[] = { "Script", "string", "int", "float", "void", "bool", "", "", "unknown_overload" }; void printClassHeader(const char* usage, const char * className, const char * superClassName, const bool stub) { if(stub) { Con::printf("/// Stub class"); Con::printf("/// "); Con::printf("/// @note This is a stub class to ensure a proper class hierarchy. No "); Con::printf("/// information was available for this class."); } if( usage != NULL ) { // Copy Usage Document S32 usageLen = dStrlen( usage ); FrameTemp usageStr( usageLen ); dStrcpy( usageStr, usage ); // Print Header Con::printf( "/*!" ); // Print line by line, skipping the @field lines. // // fetch first line end char *newLine = dStrchr( usageStr, '\n' ); char *usagePtr = usageStr; do { // Copy of one line static char lineStr[2048] = {0}; // Keyword will hold the last keyword (word following '@' or '\') encountered. static char keyword[8] = {0}; S32 lineLen = 0; // If not the last line, increment pointer if( newLine != NULL ) { *newLine = '\0'; newLine ++; } // Copy line and update usagePtr dStrcpy( lineStr, usagePtr ); usagePtr = (newLine != NULL ) ? newLine : usagePtr; lineLen = dStrlen( lineStr ); // Get the keyword. This is the first word after an '@' or '\'. const char* tempkw = dStrchr( lineStr, '@' ); if( !tempkw ) tempkw = dStrchr( lineStr, '\\' ); // If we found a new keyword, set it, otherwise, keep using the // most recently found. if( tempkw ) { dStrncpy( keyword, tempkw + 1, 5 ); keyword[5] = '\0'; } // Print all fields that aren't associated with the 'field' keyword. if( dStrcmp( keyword, "field" ) ) Con::printf( lineStr ); // Fetch next line ending newLine = dStrchr( usagePtr, '\n' ); } while( newLine != NULL ); // DocBlock Footer Con::printf( " */" ); } // Print out appropriate class header if(superClassName) Con::printf("class %s : public %s {", className, superClassName ? superClassName : ""); else if(!className) Con::printf("namespace Global {"); else Con::printf("class %s {", className); if(className) Con::printf(" public:"); } void printClassMethod(const bool isVirtual, const char *retType, const char *methodName, const char* args, const char*usage) { if(usage && usage[0] != ';' && usage[0] != 0) Con::printf(" /*! %s */", usage); Con::printf(" %s%s %s(%s) {}", isVirtual ? "virtual " : "", retType, methodName, args); } void printGroupStart(const char * aName, const char * aDocs) { Con::printf(""); Con::printf(" /*! @name %s", aName); if(aDocs) { Con::printf(" "); Con::printf(" %s", aDocs); } Con::printf(" @{ */"); } void printClassMember(const bool isDeprec, const char * aType, const char * aName, const char * aDocs) { Con::printf(" /*!"); if(aDocs) { Con::printf(" %s", aDocs); Con::printf(" "); } if(isDeprec) Con::printf(" @deprecated This member is deprecated, which means that its value is always undefined."); Con::printf(" */"); Con::printf(" %s %s;", isDeprec ? "deprecated" : aType, aName); } void printGroupEnd() { Con::printf(" /// @}"); Con::printf(""); } void printClassFooter() { Con::printf("};"); Con::printf(""); } void Namespace::printNamespaceEntries(Namespace * g, bool dumpScript, bool dumpEngine ) { static bool inGroup = false; // Go through all the entries. // Iterate through the methods of the namespace... for(Entry *ewalk = g->mEntryList; ewalk; ewalk = ewalk->mNext) { char buffer[1024]; //< This will bite you in the butt someday. int eType = ewalk->mType; const char * funcName = ewalk->mFunctionName; if( ( eType == Entry::ScriptFunctionType ) && !dumpScript ) continue; if( ( eType != Entry::ScriptFunctionType ) && !dumpEngine ) continue; // If it's a function if(eType >= Entry::ScriptFunctionType || eType == Entry::OverloadMarker) { if(eType==Entry::OverloadMarker) { // Deal with crap from the OverloadMarker case. // It has no type information so we have to "correct" its type. // Find the original eType = 8; for(Entry *eseek = g->mEntryList; eseek; eseek = eseek->mNext) { if(!dStrcmp(eseek->mFunctionName, ewalk->cb.mGroupName)) { eType = eseek->mType; break; } } // And correct the name funcName = ewalk->cb.mGroupName; } // A quick note - if your usage field starts with a (, then it's auto-integrated into // the script docs! Use this HEAVILY! // We add some heuristics here as well. If you're of the form: // *.methodName(*) // then we will also extract parameters. const char *use = ewalk->mUsage ? ewalk->mUsage : ""; const char *bgn = dStrchr(use, '('); const char *end = dStrchr(use, ')'); const char *dot = dStrchr(use, '.'); while( *use == ' ' ) use++; if(use[0] == '(') { if(!end) end = use + 1; use++; U32 len = (U32)(end - use); dStrncpy(buffer, use, len); buffer[len] = 0; printClassMethod(true, typeNames[eType], funcName, buffer, end+1); continue; // Skip to next one. } // We check to see if they're giving a prototype. if(dot && bgn && end) // If there's two parentheses, and a dot... if(dot < bgn && bgn < end) // And they're in the order dot, bgn, end... { use++; U32 len = (U32)(end - bgn - 1); dStrncpy(buffer, bgn+1, len); buffer[len] = 0; // Then let's do the heuristic-trick printClassMethod(true, typeNames[eType], funcName, buffer, end+1); continue; // Get to next item. } // Finally, see if they did it foo(*) style. const char* func_pos = dStrstr(use, funcName); if((func_pos) && (func_pos < bgn) && (end > bgn)) { U32 len = (U32)(end - bgn - 1); dStrncpy(buffer, bgn+1, len); buffer[len] = 0; printClassMethod(true, typeNames[eType], funcName, buffer, end+1); continue; } // Default... printClassMethod(true, typeNames[eType], funcName, "", ewalk->mUsage); } else if(ewalk->mType == Entry::GroupMarker) { if(!inGroup) printGroupStart(ewalk->cb.mGroupName, ewalk->mUsage); else printGroupEnd(); inGroup = !inGroup; } else if(ewalk->mFunctionOffset) // If it's a builtin function... { ewalk->mCode->getFunctionArgs(buffer, ewalk->mFunctionOffset); printClassMethod(false, typeNames[ewalk->mType], ewalk->mFunctionName, buffer, ""); } else { Con::printf(" // got an unknown thing?? %d", ewalk->mType ); } } } void Namespace::dumpClasses( bool dumpScript, bool dumpEngine ) { VectorPtr vec; trashCache(); vec.reserve( 1024 ); // We use mHashSequence to mark if we have traversed... // so mark all as zero to start. for(Namespace *walk = mNamespaceList; walk; walk = walk->mNext) walk->mHashSequence = 0; for(Namespace *walk = mNamespaceList; walk; walk = walk->mNext) { VectorPtr stack; stack.reserve( 1024 ); // Get all the parents of this namespace... (and mark them as we go) Namespace *parentWalk = walk; while(parentWalk) { if(parentWalk->mHashSequence != 0) break; if(parentWalk->mPackage == 0) { parentWalk->mHashSequence = 1; // Mark as traversed. stack.push_back(parentWalk); } parentWalk = parentWalk->mParent; } // Load stack into our results vector. while(stack.size()) { vec.push_back(stack[stack.size() - 1]); stack.pop_back(); } } // Go through previously discovered classes U32 i; for(i = 0; i < (U32)vec.size(); i++) { const char *className = vec[i]->mName; const char *superClassName = vec[i]->mParent ? vec[i]->mParent->mName : NULL; // Skip the global namespace, that gets dealt with in dumpFunctions if(!className) continue; // If we're just dumping script functions, then we don't want to dump // a class that only contains script functions. So, we iterate over all // the functions. if( !dumpScript ) { bool found = false; for(Entry *ewalk = vec[i]->mEntryList; ewalk; ewalk = ewalk->mNext) { if( ewalk->mType != Entry::ScriptFunctionType ) { found = true; break; } } if( !found ) continue; } // And we do the same for engine functions. if( !dumpEngine ) { bool found = false; for(Entry *ewalk = vec[i]->mEntryList; ewalk; ewalk = ewalk->mNext) { if( ewalk->mType == Entry::ScriptFunctionType ) { found = true; break; } } if( !found ) continue; } // If we hit a class with no members and no classRep, do clever filtering. if(vec[i]->mEntryList == NULL && vec[i]->mClassRep == NULL) { // Print out a short stub so we get a proper class hierarchy. if(superClassName) { // Filter hack; we don't want non-inheriting classes... printClassHeader( NULL, className,superClassName, true); printClassFooter(); } continue; } // Print the header for the class.. printClassHeader(vec[i]->mUsage, className, superClassName, false); // Deal with entries. printNamespaceEntries(vec[i], dumpScript, dumpEngine); // Deal with the classRep (to get members)... AbstractClassRep *rep = vec[i]->mClassRep; AbstractClassRep::FieldList emptyList; AbstractClassRep::FieldList *parentList = &emptyList; AbstractClassRep::FieldList *fieldList = &emptyList; // Since all fields are defined in the engine, if we're not dumping // engine stuff, than we shouldn't dump the fields. if(dumpEngine && rep) { // Get information about the parent's fields... AbstractClassRep *parentRep = vec[i]->mParent ? vec[i]->mParent->mClassRep : NULL; if(parentRep) parentList = &(parentRep->mFieldList); // Get information about our fields fieldList = &(rep->mFieldList); // Go through all our fields... for(U32 j = 0; j < (U32)fieldList->size(); j++) { switch((*fieldList)[j].type) { case static_cast(AbstractClassRep::StartGroupFieldType): printGroupStart((*fieldList)[j].pGroupname, (*fieldList)[j].pFieldDocs); break; case static_cast(AbstractClassRep::EndGroupFieldType): printGroupEnd(); break; default: case static_cast(AbstractClassRep::DepricatedFieldType): { bool isDeprecated = ((*fieldList)[j].type == AbstractClassRep::DepricatedFieldType); if(isDeprecated) { printClassMember( true, "", (*fieldList)[j].pFieldname, (*fieldList)[j].pFieldDocs ); } else { ConsoleBaseType *cbt = ConsoleBaseType::getType((*fieldList)[j].type); printClassMember( false, cbt ? cbt->getTypeClassName() : "", (*fieldList)[j].pFieldname, (*fieldList)[j].pFieldDocs ); } } } } } if( dumpScript ) { // Print out fields defined in script docs for this namespace. // These fields are specified by the 'field' keyword in the usage // string. // The field type and name. char fieldName[256]; char fieldDoc[1024]; // Usage string iterator. const char* field = vec[i]->mUsage; while( field ) { // Find the first field keyword. const char* tempField = dStrstr( field, "@field" ); if( !tempField ) tempField = dStrstr( field, "\\field" ); field = tempField; if( !field ) break; // Move to the field name. field += 7; // Copy the field type and name. These should both be followed by a // space so only in this case will we actually store it. S32 spaceCount = 0; S32 index = 0; bool valid = false; while( field && ( *field != '\n' ) ) { if( index >= 255 ) break; if( *field == ' ' ) spaceCount++; if( spaceCount == 2 ) { valid = true; break; } fieldName[index++] = *field; field++; } if( !valid ) continue; fieldName[index] = '\0'; // Now copy from field to the next keyword. const char* nextKeyword = dStrchr( field, '@' ); if( !nextKeyword ) nextKeyword = dStrchr( field, '\\' ); // Grab the length of the doc string. S32 docLen = dStrlen( field ); if( nextKeyword ) docLen = (U32)(nextKeyword - field); // Make sure it will fit in the buffer. if( docLen > 1023 ) docLen = 1023; // Copy. dStrncpy( fieldDoc, field, docLen ); fieldDoc[docLen] = '\0'; field += docLen; // Print Con::printf( " /*!" ); Con::printf( " %s", fieldDoc ); Con::printf( " */" ); Con::printf( " %s;", fieldName ); } } // Close the class/namespace. printClassFooter(); } } void Namespace::dumpFunctions( bool dumpScript, bool dumpEngine ) { // Get the global namespace. Namespace* g = find(NULL); //->mParent; printClassHeader(NULL, NULL,NULL, false); while(g) { printNamespaceEntries(g, dumpScript, dumpEngine ); g = g->mParent; } printClassFooter(); }