//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _REMOTE_DEBUGGER_BASE_H_ #define _REMOTE_DEBUGGER_BASE_H_ #ifndef _PLATFORM_H_ #include "platform/platform.h" #endif #ifndef _VECTOR_H_ #include "collection/vector.h" #endif #ifndef _SIM_OBJECT_H_ #include "sim/simObject.h" #endif #ifndef _TICKABLE_H_ #include "platform/Tickable.h" #endif //----------------------------------------------------------------------------- #define REMOTE_DEBUGGER_MAX_COMMAND_SIZE 4096 #define REMOTE_DEBUGGER_NAME "NucleusDebugger" #define REMOTE_DEBUGGER_RESPONSE_START REMOTE_DEBUGGER_NAME"_ResponseStart\n\r" #define REMOTE_DEBUGGER_RESPONSE_END REMOTE_DEBUGGER_NAME"_ResponseEnd\n\r" //----------------------------------------------------------------------------- class CodeBlock; //----------------------------------------------------------------------------- class RemoteDebuggerBase : public SimObject, public virtual Tickable { friend class RemoteDebuggerBridge; private: typedef SimObject Parent; NetSocket mClientSocket; bool mClientAuthenticated; char mReceiveCommandBuffer[REMOTE_DEBUGGER_MAX_COMMAND_SIZE]; U32 mReceiveCommandCursor; public: RemoteDebuggerBase(); virtual ~RemoteDebuggerBase(); bool login( const char* pPassword ); inline bool isClientAuthenticated( void ) { return mClientAuthenticated; } /// Virtual functionality. virtual bool addCodeBlock( CodeBlock* pCodeBlock ); virtual bool removeCodeBlock( CodeBlock* pCodeBlock ); virtual bool pushStackFrame( void ); virtual bool popStackFrame( void ); virtual bool executionStopped( CodeBlock *code, U32 lineNumber ); /// Fetch remote debugger. static RemoteDebuggerBase* getRemoteDebugger( void ); DECLARE_CONOBJECT(RemoteDebuggerBase); protected: virtual void processTick( void ); virtual void interpolateTick( F32 delta ) {} virtual void advanceTime( F32 timeDelta ) {} virtual void onClientLogin( void ) {} private: void receiveCommand( const char* pCommand ); bool sendCommand( const char* pCommand ); }; #endif // _REMOTE_DEBUGGER_BASE_H_