//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "game/version.h" #include "console/console.h" #include "string/stringTable.h" #include "io/resource/resourceManager.h" #include "version_ScriptBinding.h" //----------------------------------------------------------------------------- static const U32 csgVersionNumber = TORQUE_GAME_ENGINE; static StringTableEntry sgCompanyName = NULL; static StringTableEntry sgProductName = NULL; //----------------------------------------------------------------------------- U32 getVersionNumber() { return csgVersionNumber; } //----------------------------------------------------------------------------- const char* getVersionString() { return TORQUE_GAME_VERSION_STRING; } //----------------------------------------------------------------------------- const char* getCompileTimeString() { return __DATE__ " at " __TIME__; } //----------------------------------------------------------------------------- const char* getCompanyName() { return sgCompanyName; } //----------------------------------------------------------------------------- const char* getProductName() { return sgProductName; } //----------------------------------------------------------------------------- void setCompanyName(StringTableEntry companyName) { sgCompanyName = companyName; } //----------------------------------------------------------------------------- void setProductName(StringTableEntry productName) { sgProductName = productName; } //-----------------------------------------------------------------------------