//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- /*! @defgroup TextureManagerFunctions Texture Manager @ingroup TorqueScriptFunctions @{ */ /*! Use the setOpenGLTextureCompressionHint function to select the OpenGL texture compression method. @param hint \GL_DONT_CARE\, \GL_FASTEST\, or \GL_NICEST\. (Please refer to an OpenGL text for information on what these mean). @return No return value */ ConsoleFunctionWithDocs(setOpenGLTextureCompressionHint, ConsoleVoid, 2, 2, ( hint )) { GLenum newHint = GL_DONT_CARE; const char* newString = "GL_DONT_CARE"; if (!dStricmp(argv[1], "GL_FASTEST")) { newHint = GL_FASTEST; newString = "GL_FASTEST"; } else if (!dStricmp(argv[1], "GL_NICEST")) { newHint = GL_NICEST; newString = "GL_NICEST"; } TextureManager::mTextureCompressionHint = newHint; #if !defined(TORQUE_OS_IOS) && !defined(TORQUE_OS_ANDROID) if (dglDoesSupportTextureCompression()) glHint(GL_TEXTURE_COMPRESSION_HINT_ARB, TextureManager::mTextureCompressionHint); #endif } //-------------------------------------------------------------------------------------------------------------------- /*! Use the flushTextureCache function to flush the texture cache. @return No return value. */ ConsoleFunctionWithDocs( flushTextureCache, ConsoleVoid, 1, 1, ()) { TextureManager::flush(); } //-------------------------------------------------------------------------------------------------------------------- /*! Dump the texture manager metrics. */ ConsoleFunctionWithDocs( dumpTextureManagerMetrics, ConsoleVoid, 1, 1, ()) { return TextureManager::dumpMetrics(); } /*! @} */ // group TextureManagerFunctions