//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "bufferStream.h" #include "platform/platform.h" //----------------------------------------------------------------------------- // BufferStream methods... //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- BufferStream::BufferStream() { // initialize the buffer stream init(); } //----------------------------------------------------------------------------- BufferStream::~BufferStream() { // make sure the file stream is closed close(); } //----------------------------------------------------------------------------- void BufferStream::close() { mReadPosition = 0;//we are done reading for this go-around } void BufferStream::open() { init(); } //----------------------------------------------------------------------------- bool BufferStream::_read(const U32 i_numBytes, void *o_pBuffer) { if( mReadPosition + i_numBytes > mBufferLen ) { //-Mat reading too far, error our here Platform::debugBreak();//we are about to have a buffer overrun return false; } //is off by 16 bytes the second time through (byte alignment after 0 is off?) U8 *bufferStart = &mBuffer[mReadPosition * sizeof(U8)]; dMemcpy( o_pBuffer, bufferStart, i_numBytes ); mReadPosition += i_numBytes; return true; } //----------------------------------------------------------------------------- bool BufferStream::_write(const U32 i_numBytes, const void *i_pBuffer) { if( (mBufferLen + i_numBytes) >= BUFFER_SIZE ) { //too many bytes, we'll have to try resizing (ugh!) return false; } //copy to "fresh" part of mBuffer U8 *bufferStart = &mBuffer[mBufferLen] ; dMemcpy( bufferStart, i_pBuffer, i_numBytes ); mBufferLen += i_numBytes; return true; } //----------------------------------------------------------------------------- void BufferStream::init() { mBuffer[0] = '\0'; mBufferLen = 0; mReadPosition = 0; }