//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "console/console.h" #include "fileStreamObject.h" #include "fileStreamObject_ScriptBinding.h" ////////////////////////////////////////////////////////////////////////// // Constructor/Destructor ////////////////////////////////////////////////////////////////////////// FileStreamObject::FileStreamObject() { } FileStreamObject::~FileStreamObject() { close(); } IMPLEMENT_CONOBJECT(FileStreamObject); ////////////////////////////////////////////////////////////////////////// bool FileStreamObject::onAdd() { // [tom, 2/12/2007] Skip over StreamObject's onAdd() so that we can // be instantiated from script. return SimObject::onAdd(); } ////////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////////// bool FileStreamObject::open(const char *filename, FileStream::AccessMode mode) { close(); if(! mFileStream.open(filename, mode)) return false; mStream = &mFileStream; return true; } void FileStreamObject::close() { mFileStream.close(); mStream = NULL; }