//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "math/mMathFn.h" #include "math/mPlane.h" #include "math/mMatrix.h" void mTransformPlane(const MatrixF& mat, const Point3F& scale, const PlaneF& plane, PlaneF* result) { m_matF_x_scale_x_planeF(mat, &scale.x, &plane.x, &result->x); } //-------------------------------------- U32 getNextPow2(U32 io_num) { S32 oneCount = 0; S32 shiftCount = -1; while (io_num) { if(io_num & 1) oneCount++; shiftCount++; io_num >>= 1; } if(oneCount > 1) shiftCount++; return U32(1 << shiftCount); } //-------------------------------------- U32 getBinLog2(U32 io_num) { AssertFatal(io_num != 0 && isPow2(io_num) == true, "Error, this only works on powers of 2 > 0"); S32 shiftCount = 0; while (io_num) { shiftCount++; io_num >>= 1; } return U32(shiftCount - 1); } F32 mEase(const EasingFunction &ease, const F32 &progress) { //Animation progress should be between 0 and 1. Result may go past 0 or 1 depending on the animation. F32 r = mClampF(progress, 0.0f, 1.0f); switch (ease) { case EasingFunction::EaseIn: r = 1 - mCos((r * M_PI_F) / 2); break; case EasingFunction::EaseOut: r = mSin((r * M_PI_F) / 2); break; case EasingFunction::EaseInOut: r = -(mCos(M_PI_F * r) - 1) / 2; break; case EasingFunction::EaseInBack: r = r * r * ((2.70158 * r) - 1.70158); break; case EasingFunction::EaseOutBack: r = 1 + (--r) * r * ((2.70158 * r) + 1.70158); break; case EasingFunction::EaseInOutBack: if (r < 0.5f) { r = r * r * ((7 * r) - 2.5) * 2; } else { r = 1 + (--r) * r * 2 * ((7 * r) + 2.5); } break; case EasingFunction::EaseInElastic: if (r < 1 || r > 0) { const F32 c = (2 * M_PI_F) / 3; r = -mPow(2.0f, (10 * r) - 10) * mSin(((r * 10) - 10.75) * c); } break; case EasingFunction::EaseOutElastic: if (r < 1 || r > 0) { const F32 c = (2 * M_PI_F) / 3; r = (mPow(2.0f, -10 * r) * mSin(((r * 10) - 0.75) * c)) + 1; } break; case EasingFunction::EaseInOutElastic: if (r < 1 || r > 0) { const F32 c = (2 * M_PI_F) / 4.5; if (r < 0.5f) { r = -(mPow(2.0f, (20 * r) - 10) * mSin(((r * 20) - 11.125) * c)) / 2; } else { r = ((mPow(2.0f, (-20 * r) + 10) * mSin(((r * 20) - 11.125) * c)) / 2) + 1; } } break; case EasingFunction::EaseInBounce: r = mPow(2, 6 * (r - 1)) * mFabs(mSin(r * M_PI_F * 3.5f)); break; case EasingFunction::EaseOutBounce: r = 1 - mPow(2, -6 * r) * mFabs(mCos(r * M_PI_F * 3.5f)); break; case EasingFunction::EaseInOutBounce: if (r < 0.5f) { r = 8 * mPow(2, 8 * (r - 1)) * mFabs(mSin(r * M_PI_F * 7.0f)); } else { r = 1 - (8 * mPow(2, -8 * r) * mFabs(mSin(r * M_PI_F * 7.0f))); } break; } return r; }