//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "math/mPoint.h" const Point2I Point2I::One(1, 1); const Point2I Point2I::Zero(0, 0); const Point2I Point2I::Min(S32_MIN, S32_MIN); const Point2I Point2I::Max(S32_MAX, S32_MAX); const Point2F Point2F::One(1.0f, 1.0f); const Point2F Point2F::Zero(0.0f, 0.0f); const Point2F Point2F::Min(F32_MIN, F32_MIN); const Point2F Point2F::Max(F32_MAX, F32_MAX); const Point2D Point2D::One(1.0, 1.0); const Point2D Point2D::Zero(0.0, 0.0); const Point3I Point3I::One(1, 1, 1); const Point3I Point3I::Zero(0, 0, 0); const Point3F Point3F::One(1.0f, 1.0f, 1.0f); const Point3F Point3F::Zero(0.0f, 0.0f, 0.0f); const Point3F Point3F::Min(F32_MIN, F32_MIN, F32_MIN); const Point3F Point3F::Max(F32_MAX, F32_MAX, F32_MAX); const Point3F Point3F::UnitX(1.0f, 0.0f, 0.0f); const Point3F Point3F::UnitY(0.0f, 1.0f, 0.0f); const Point3F Point3F::UnitZ(0.0f, 0.0f, 1.0f); const Point3D Point3D::One(1.0, 1.0, 1.0); const Point3D Point3D::Zero(0.0, 0.0, 0.0); const Point4F Point4F::One(1.0f, 1.0f, 1.0f, 1.0f); const Point4F Point4F::Zero(0.0f, 0.0f, 0.0f, 0.0f);