//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "messaging/eventManager.h" #include "console/consoleTypes.h" #include "console/consoleInternal.h" #include "eventManager_ScriptBinding.h" IMPLEMENT_CONOBJECT( EventManager ); Vector EventManager::smEventManagers; //----------------------------------------------------------------------------- /// Gets a list of all listeners of a specific event type and executes a /// callback on each one. /// /// @param event The name of the event that was triggered. /// @param data The data associated with the event. /// @return true to allow other listeners to receive the event, false otherwise //----------------------------------------------------------------------------- // CodeReview [tom, 2/20/2007] There seemed to be a little confusion on the return value here. // It is not a "successfully dispatched" value, it is used to prevent other // listeners from receiving the message. Using the event manager this probably // didn't matter since there was only one listener, however it would cause // problems if more then one listener is registered with the queue. bool EventManagerListener::onMessageReceived( StringTableEntry queue, const char* event, const char* data ) { Vector* subscribers = mSubscribers.retrieve( event ); if( subscribers == NULL ) return true; for( Vector::const_iterator iter = subscribers->begin(); iter != subscribers->end(); iter++ ) { // If we returned a string that is not "", try to convert it to true/false const char* conResult = Con::executef( iter->listener, 2, iter->callback, data ); if( dStrcmp( conResult, "" ) != 0 && dAtob( conResult ) == false ) return false; } return true; } //----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- EventManager::EventManager() : mQueue( NULL ) { addEventManager( this ); } //----------------------------------------------------------------------------- // Destructor //----------------------------------------------------------------------------- EventManager::~EventManager() { setMessageQueue( "" ); unregisterAllEvents(); removeEventManager( this ); } //----------------------------------------------------------------------------- // initPersistFields //----------------------------------------------------------------------------- void EventManager::initPersistFields() { addProtectedField( "queue", TypeString, Offset( mQueue, EventManager ), &setMessageQueue, &defaultProtectedGetFn, "" ); } //----------------------------------------------------------------------------- /// Registers the message queue and listener with the messaging system. /// /// @param queue The name of the queue. Set to "" to destroy the queue. //----------------------------------------------------------------------------- void EventManager::setMessageQueue( const char* queue ) { // If a queue is already registered, unregister it. if( mQueue && Dispatcher::isQueueRegistered( mQueue ) ) { unregisterAllEvents(); Dispatcher::unregisterMessageListener( mQueue, &mListener ); Dispatcher::unregisterMessageQueue( mQueue ); } // Register the new queue. if( queue && *queue ) { Dispatcher::registerMessageQueue( queue ); Dispatcher::registerMessageListener( queue, &mListener ); mQueue = StringTable->insert( queue ); } } //----------------------------------------------------------------------------- /// Determines whether or not an event is registered with the EventManager. /// /// @param event the event to check. //----------------------------------------------------------------------------- bool EventManager::isRegisteredEvent( const char* event ) { // Iterate over the event list. StringTableEntry eventName = StringTable->insert( event ); for( Vector::const_iterator iter = mEvents.begin(); iter != mEvents.end(); iter++ ) { // Found. if( *iter == eventName ) return true; } // Not found. return false; } //----------------------------------------------------------------------------- /// Register an event with the EventManager. /// /// @param event The event to register. /// @return Whether or not the event was successfully registered. //----------------------------------------------------------------------------- bool EventManager::registerEvent( const char* event ) { // Make sure the event has not been registered yet. if( isRegisteredEvent( event ) ) { Con::warnf( "EventManager::registerEvent - event %s already registered", event ); return false; } // Add to the event list. mEvents.push_back( StringTable->insert( event ) ); // Create a list of subscribers for this event. mListener.mSubscribers.insert( new Vector, event ); return true; } //----------------------------------------------------------------------------- /// Removes all events from the EventManager. //----------------------------------------------------------------------------- void EventManager::unregisterAllEvents() { // Iterate over all events. for( Vector::const_iterator iter = mEvents.begin(); iter != mEvents.end(); iter++ ) { // Delete the subscriber list. Vector* subscribers = mListener.mSubscribers.remove( *iter ); if( subscribers ) delete subscribers; } // Clear the event list. mEvents.clear(); } //----------------------------------------------------------------------------- /// Removes an event from the EventManager. /// /// @param event The event to remove. //----------------------------------------------------------------------------- void EventManager::unregisterEvent( const char* event ) { // If the event doesn't exist, we have succeeded in removing it! if( !isRegisteredEvent( event ) ) return; // Iterate over all events. StringTableEntry eventName = StringTable->insert( event ); for( Vector::iterator iter = mEvents.begin(); iter != mEvents.end(); iter++ ) { // Erase the event. if( *iter == eventName ) { mEvents.erase_fast( iter ); break; } } // Delete the subscriber list. Vector* subscribers = mListener.mSubscribers.remove( event ); if( subscribers ) delete subscribers; } //----------------------------------------------------------------------------- /// Post an event to the EventManager's queue. /// /// @param event The event to post. /// @param data Various data associated with the event. /// @return Whether or not the message was dispatched successfully. //----------------------------------------------------------------------------- bool EventManager::postEvent( const char* event, const char* data ) { return Dispatcher::dispatchMessage( mQueue, event, data ); } //----------------------------------------------------------------------------- /// Subscribe a listener to an event. /// /// @param listener The listener to subscribe. /// @param event The event to subscribe to. /// @param callback Optional callback name to be called when the event is /// triggered. /// @return Whether or not the subscription was successful. //----------------------------------------------------------------------------- // CodeReview [tom, 2/20/2007] The "listener" argument was an IMessageListener, // but it was actually used as a SimObject and never a listener. Thus, it is now a SimObject. bool EventManager::subscribe(SimObject *callbackObj, const char* event, const char* callback /*= NULL */) { // Make sure the event is valid. if( !isRegisteredEvent( event ) ) { Con::warnf( "EventManager::subscribe - %s is not a registered event.", event ); return false; } // Grab the callback name. char* cb = NULL; if( !callback || !*callback ) { // Not specified, use default ( "onEvent" ). S32 length = dStrlen( event ) + 5; cb = new char[length]; dSprintf( cb, length, "on%s", event ); } else { cb = new char[dStrlen(callback) + 1]; dStrcpy(cb, callback); } // Create the subscriber object. EventManagerListener::Subscriber subscriber; subscriber.listener = callbackObj; subscriber.event = StringTable->insert( event ); subscriber.callback = StringTable->insert( cb ); delete [] cb; // Grab the subscriber list. Vector* subscribers = mListener.mSubscribers.retrieve( event ); // If the event exists, there should always be a valid subscriber list. AssertFatal( subscribers, "Invalid event subscriber list." ); // Add the subscriber. subscribers->push_back( subscriber ); return true; } //----------------------------------------------------------------------------- /// remove a listener from an event. /// /// @param listener The listener to remove from an event callback list. /// @param event The event to remove the listener from. //----------------------------------------------------------------------------- // CodeReview [tom, 2/20/2007] The "listener" argument was an IMessageListener, // but it was actually used as a SimObject and never a listener. Thus, it is now a SimObject. void EventManager::remove(SimObject *cbObj, const char* event) { // If the event doesn't exist, we have succeeded in removing it! if( !isRegisteredEvent( event ) ) return; Vector* subscribers = mListener.mSubscribers.retrieve( event ); if( !subscribers ) return; for( Vector::iterator iter = subscribers->begin(); iter != subscribers->end(); iter++ ) { // Erase the event. if( iter->listener == cbObj ) { subscribers->erase_fast( iter ); break; } } } //----------------------------------------------------------------------------- /// Print all registered events to the console. //----------------------------------------------------------------------------- void EventManager::dumpEvents() { Con::printf( "%s Events", mQueue ); for( Vector::const_iterator iter = mEvents.begin(); iter != mEvents.end(); iter++ ) Con::printf( " %s", *iter ); } //----------------------------------------------------------------------------- /// Print the subscribers to an event. /// /// @param event The event whose subscribers are to be printed. //----------------------------------------------------------------------------- void EventManager::dumpSubscribers( const char* event ) { Vector* subscribers = mListener.mSubscribers.retrieve( event ); if( !subscribers ) { Con::warnf( "EventManager::dumpSubscriber - %s is not a valid event.", event ); return; } Con::printf( "%s Subscribers", event ); for( Vector::const_iterator iter = subscribers->begin(); iter != subscribers->end(); iter++ ) { // Grab the best fit name. This should be the first found of name, class, superclass, or class type. Namespace* ns = iter->listener->getNamespace(); const char* name = ns ? ns->mName : getClassName() ; Con::printf( " %s -> %s", name, iter->callback ); } } //----------------------------------------------------------------------------- /// Print all registered events and their subscribers to the console. //----------------------------------------------------------------------------- void EventManager::dumpSubscribers() { Con::printf( "%s Events", mQueue ); for( Vector::const_iterator iter = mEvents.begin(); iter != mEvents.end(); iter++ ) dumpSubscribers( *iter ); }