//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleFunctionGroupBegin(NetInterface, "Global control functions for the netInterfaces."); /*! @addtogroup Network Network @ingroup TorqueScriptFunctions @{ */ /*! Use the allowConnections to enable (or disable) remote connections to the local game server. @param enable A boolean value enabling, or disabling connections to the local server. @return No return value */ ConsoleFunctionWithDocs(allowConnections, ConsoleVoid,2,2, ( enable )) { GNet->setAllowsConnections(dAtob(argv[1])); } ConsoleFunctionGroupEnd(NetInterface); /*! @} */ // end group Network