//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- ConsoleMethodGroupBeginWithDocs(NetObject, SimObject) /*! Use the scopeToClient method to force this object to be SCOPE_ALWAYS on client. When an object is SCOPE_ALWAYS it is always ghosted. Therefore, if you have an object that should always be ghosted to a client, use this method. @param client The ID of the client to force this object to be SCOPE_ALWAYS for. @return No return value. @sa clearScopeToClient, setScopeAlways */ ConsoleMethodWithDocs(NetObject,scopeToClient, ConsoleVoid,3,3, ( client )) { NetConnection *conn; if(!Sim::findObject(argv[2], conn)) { Con::errorf(ConsoleLogEntry::General, "NetObject::scopeToClient: Couldn't find connection %s", argv[2]); return; } conn->objectLocalScopeAlways(object); } /*! Use the clearScopeToClient method to undo the effects of a previous call to scopeToClient. @param client The ID of the client to stop forcing scoping this object for. @return No return value. @sa scopeToClient */ ConsoleMethodWithDocs(NetObject,clearScopeToClient, ConsoleVoid,3,3, ( client )) { NetConnection *conn; if(!Sim::findObject(argv[2], conn)) { Con::errorf(ConsoleLogEntry::General, "NetObject::clearScopeToClient: Couldn't find connection %s", argv[2]); return; } conn->objectLocalClearAlways(object); } /*! Use the setScopeAlways method to force an object to be SCOPE_ALWAYS for all clients. When an object is SCOPE_ALWAYS it is always ghosted. Therefore, if you have an object that should always be ghosted to all clients, use this method. @return No return value. @sa scopeToClient */ ConsoleMethodWithDocs(NetObject,setScopeAlways, ConsoleVoid,2,2, ()) { object->setScopeAlways(); } /*! @return Returns the ghost ID of the object */ ConsoleMethodWithDocs( NetObject, getGhostID, ConsoleInt, 2, 2, ()) { return object->getNetIndex(); } ConsoleMethodGroupEndWithDocs(NetObject)