//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORMGL_H_ // redirect to appropriate platform file #if defined(TORQUE_OS_OSX) #include "platformOSX/platformGL.h" #elif defined(TORQUE_OS_WIN) #include "platformWin32/platformGL.h" #elif defined(TORQUE_OS_LINUX) || defined(TORQUE_OS_OPENBSD) || defined(TORQUE_OS_FREEBSD) #include "platformX86UNIX/platformGL.h" #elif defined(TORQUE_OS_IOS) #include "platformiOS/platformGL.h" #elif defined(TORQUE_OS_ANDROID) #include "platformAndroid/platformGL.h" #elif defined(TORQUE_OS_EMSCRIPTEN) #include "platformEmscripten/platformGL.h" #endif #endif