//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _PLATFORMINPUT_H_ #define _PLATFORMINPUT_H_ #ifndef _SIMBASE_H_ #include "sim/simBase.h" #endif //------------------------------------------------------------------------------ U8 TranslateOSKeyCode( U8 vcode ); //------------------------------------------------------------------------------ class InputDevice : public SimObject { public: struct ObjInfo { U16 mType; U16 mInst; S32 mMin, mMax; }; protected: char mName[30]; public: const char* getDeviceName(); virtual bool process() = 0; }; //------------------------------------------------------------------------------ inline const char* InputDevice::getDeviceName() { return mName; } //------------------------------------------------------------------------------ class InputManager : public SimGroup { protected: bool mEnabled; public: bool isEnabled(); virtual bool enable() = 0; virtual void disable() = 0; virtual void process() = 0; }; //------------------------------------------------------------------------------ inline bool InputManager::isEnabled() { return mEnabled; } enum KEY_STATE { STATE_LOWER, STATE_UPPER, STATE_GOOFY }; //------------------------------------------------------------------------------ /// A Singleton LIFO stack of platform cursor shapes /// /// The CursorManager class manages a LIFO stack of platform cursor shapes /// with a standard platform cursor at the bottom, usually an Arrow Cursor. class CursorManager { // todo: paxorr: make cursor manager a singleton, store in cursormanager.cc protected: struct cursors { S32 mCursorID; ///< Points to a platform specific cursor ID }; Vector mCursors; ///< A Vector of Platform Cursors void changeCursorShape(S32 cursorID);///< Change the Current Cursor Shape public: enum { curArrow = 0, ///< Default Cursor curWait, ///< Hourglass Cursor curPlus, ///< Arrow Plus curResizeVert, ///< Resize Vertical curResizeHorz, ///< Resize Horizontal curResizeAll, ///< Resize All curIBeam, ///< IBeam Used for Text Entry curResizeNESW, ///< Resize NESW curResizeNWSE, ///< Resize NWSE }; public: /// Push a Cursor onto the Stack /// @param cursorID The Cursor ID to use void pushCursor(S32 cursorID); /// Pop a Cursor from the Stack void popCursor(); /// Refresh the Cursor void refreshCursor(); }; //------------------------------------------------------------------------------ class Input { protected: static InputManager* smManager; ///< Input Manager Singleton static CursorManager* smCursorManager; ///< Cursor Manager Singleton static bool smActive; ///< Is Input Active static bool smLastKeyboardActivated; static U8 smModifierKeys; ///< Current Modifier Keys Pressed static bool smLastMouseActivated; static bool smLastJoystickActivated; static bool smCursorGuard; ///< Used by Mac to prevent over hiding the cursor public: static void init(); static void destroy(); static bool enable(); static void disable(); static void activate(); static void deactivate(); static void reactivate(); static void enableMouse(); static void disableMouse(); static void enableKeyboard(); static void disableKeyboard(); static bool activateKeyboard(); static void deactivateKeyboard(); static bool enableJoystick(); static void disableJoystick(); static void echoInputState(); static U16 getAscii( U16 keyCode, KEY_STATE keyState ); static U16 getKeyCode( U16 asciiCode ); static bool isEnabled(); static bool isActive(); static bool isMouseEnabled(); static bool isKeyboardEnabled(); static void process(); static void setCursorPos(S32 x, S32 y); static void setCursorState(bool on); ///< If True, turns off the platform cursor static void setCursorShape(U32 cursorID); static void pushCursor(S32 cursorID); ///< Push a cursor shape using the Cursor Manager static void popCursor(); ///< Pop the current cursor off of the Cursor Manager stack static void refreshCursor(); ///< Refresh the current cursor's shape. static U32 getDoubleClickTime(); static S32 getDoubleClickWidth(); static S32 getDoubleClickHeight(); static InputManager* getManager(); ///< Return InputManager Singleton static CursorManager* getCursorManager(); ///< Return CursorManager Singleton static U8 getModifierKeys() {return smModifierKeys;} static void setModifierKeys(U8 mod) {smModifierKeys = mod;} }; #endif // _H_PLATFORMINPUT_