//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include #include "platform/threads/thread.h" #include "platform/platformSemaphore.h" #include "platform/threads/mutex.h" #include "platform/platformTLS.h" #include "memory/safeDelete.h" #include struct PlatformThreadData { ThreadRunFunction mRunFunc; void* mRunArg; Thread* mThread; Semaphore mGateway; // default count is 1 U32 mThreadID; }; //----------------------------------------------------------------------------- // Function: ThreadRunHandler // Summary: Calls Thread::run() with the thread's specified run argument. // Neccesary because Thread::run() is provided as a non-threaded // way to execute the thread's run function. So we have to keep // track of the thread's lock here. static void *ThreadRunHandler(void * arg) { PlatformThreadData *mData = reinterpret_cast(arg); Thread *thread = mData->mThread; mData->mThreadID = ThreadManager::getCurrentThreadId(); ThreadManager::addThread(thread); thread->run(mData->mRunArg); mData->mGateway.release(); // we could delete the Thread here, if it wants to be auto-deleted... if(thread->autoDelete) { ThreadManager::removeThread(thread); delete thread; } // return value for pthread lib's benefit return NULL; // the end of this function is where the created pthread will die. } //----------------------------------------------------------------------------- Thread::Thread(ThreadRunFunction func, void* arg, bool start_thread, bool autodelete) { mData = new PlatformThreadData; mData->mRunFunc = func; mData->mRunArg = arg; mData->mThread = this; mData->mThreadID = 0; autoDelete = autodelete; if(start_thread) start(); } Thread::~Thread() { stop(); join(); SAFE_DELETE(mData); } void Thread::start() { if(isAlive()) return; // cause start to block out other pthreads from using this Thread, // at least until ThreadRunHandler exits. mData->mGateway.acquire(); // reset the shouldStop flag, so we'll know when someone asks us to stop. shouldStop = false; pthread_create((pthread_t*)(&mData->mThreadID), NULL, ThreadRunHandler, mData); } bool Thread::join() { if(!isAlive()) return true; // not using pthread_join here because pthread_join cannot deal // with multiple simultaneous calls. mData->mGateway.acquire(); mData->mGateway.release(); return true; } void Thread::run(void* arg) { if(mData->mRunFunc) mData->mRunFunc(arg); } bool Thread::isAlive() { if(mData->mThreadID == 0) return false; if( mData->mGateway.acquire(false) ) { mData->mGateway.release(); return false; // we got the lock, it aint alive. } else return true; // we could not get the lock, it must be alive. } ThreadIdent Thread::getId() { return mData->mThreadID; } ThreadIdent ThreadManager::getCurrentThreadId() { return (U32)pthread_self(); } bool ThreadManager::compare(ThreadIdent threadId_1, ThreadIdent threadId_2) { return (bool)pthread_equal((pthread_t)threadId_1, (pthread_t)threadId_2); } class PlatformThreadStorage { public: pthread_key_t mThreadKey; }; ThreadStorage::ThreadStorage() { mThreadStorage = (PlatformThreadStorage *) mStorage; constructInPlace(mThreadStorage); pthread_key_create(&mThreadStorage->mThreadKey, NULL); } ThreadStorage::~ThreadStorage() { pthread_key_delete(mThreadStorage->mThreadKey); } void *ThreadStorage::get() { return pthread_getspecific(mThreadStorage->mThreadKey); } void ThreadStorage::set(void *value) { pthread_setspecific(mThreadStorage->mThreadKey, value); }