//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformAndroid/platformAndroid.h" #include "game/gameInterface.h" static double startupTime = 0; void android_StartupTime() { struct timeval tv; gettimeofday(&tv, NULL); startupTime = ((tv.tv_sec) * 1000.0 + (tv.tv_usec) / 1000.0); } #include //-------------------------------------- void Platform::getLocalTime(LocalTime <) { struct tm systime; time_t long_time; /// Get time as long integer. time( &long_time ); /// Convert to local time, thread safe. localtime_r( &long_time, &systime ); /// Fill the return struct lt.sec = systime.tm_sec; lt.min = systime.tm_min; lt.hour = systime.tm_hour; lt.month = systime.tm_mon; lt.monthday = systime.tm_mday; lt.weekday = systime.tm_wday; lt.year = systime.tm_year; lt.yearday = systime.tm_yday; lt.isdst = systime.tm_isdst; } /// Gets the time in seconds since the Epoch U32 Platform::getTime() { time_t epoch_time; time( &epoch_time ); return epoch_time; } static double absolute_to_seconds; static double seconds_to_absolute; static double absolute_to_millis; static double millis_to_absolute; /// Gets the time in milliseconds since some epoch. In this case, system start time. /// Storing milisec in a U32 overflows every 49.71 days U32 Platform::getRealMilliseconds() { struct timeval tv; gettimeofday(&tv, NULL); double ret = ((tv.tv_sec) * 1000.0 + (tv.tv_usec) / 1000.0) - startupTime; return (U32)ret; } U32 Platform::getVirtualMilliseconds() { return platState.currentTime; } void Platform::advanceTime(U32 delta) { platState.currentTime += delta; } /// Asks the operating system to put the process to sleep for at least ms milliseconds void Platform::sleep(U32 ms) { // note: this will overflow if you want to sleep for more than 49 days. just so ye know. //Luma: Re-enable sleeping... why was it commented out? No sense in that! usleep( ms * 1000 ); } #pragma mark ---- TimeManager ---- //-------------------------------------- static void _AndroidUpdateSleepTicks() { if (platState.backgrounded) platState.sleepTicks = Platform::getBackgroundSleepTime(); else platState.sleepTicks = sgTimeManagerProcessInterval; } //-------------------------------------- void TimeManager::process() { _AndroidUpdateSleepTicks(); U32 curTime = Platform::getRealMilliseconds(); // GTC returns Milliseconds, FYI. S32 elapsedTime = curTime - platState.lastTimeTick; if(elapsedTime <= platState.sleepTicks) { Platform::sleep(platState.sleepTicks - elapsedTime); } platState.lastTimeTick = Platform::getRealMilliseconds(); TimeEvent event; event.elapsedTime = elapsedTime; Game->postEvent(event); }