//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // Portions Copyright (c) 2014 James S Urquhart // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformEmscripten/platformEmscripten.h" #include "platformEmscripten/EmscriptenConsole.h" #include "platform/event.h" #include "game/gameInterface.h" #include extern "C" { extern void js_ConsoleEnabled(const char *prompt); extern void js_ConsoleDisabled(); extern void js_ConsoleLine(const char *message); } EmscriptenConsole *gConsole = NULL; ConsoleFunction(enableWinConsole, void, 2, 2, "(bool enable)") { if (gConsole) gConsole->enable(dAtob(argv[1])); } ConsoleFunction(enableDebugOutput, void, 2, 2, "(bool enable)") { if (gConsole) gConsole->enableDebugOutput(dAtob(argv[1])); } static void EmscriptenConsoleConsumer(ConsoleLogEntry::Level, const char *line) { if (gConsole) gConsole->processConsoleLine(line); } void EmscriptenConsole::create() { gConsole = new EmscriptenConsole(); } void EmscriptenConsole::destroy() { if (gConsole) delete gConsole; gConsole = NULL; } void EmscriptenConsole::enable(bool enabled) { if (gConsole == NULL) return; consoleEnabled = enabled; if(consoleEnabled) { printf("Initializing Console...\n"); printf("Console Initialized.\n"); js_ConsoleEnabled(Con::getVariable("Con::Prompt")); } else { printf("Deactivating Console."); js_ConsoleDisabled(); } } void EmscriptenConsole::enableDebugOutput(bool enabled) { if (gConsole != NULL) debugOutputEnabled = enabled; } bool EmscriptenConsole::isEnabled() { return gConsole ? gConsole->consoleEnabled : false; } EmscriptenConsole::EmscriptenConsole() { consoleEnabled = false; clearInBuf(); Con::addConsumer(EmscriptenConsoleConsumer); } EmscriptenConsole::~EmscriptenConsole() { Con::removeConsumer(EmscriptenConsoleConsumer); } void EmscriptenConsole::processConsoleLine(const char *consoleLine) { if(consoleEnabled) { printf("%s\n", consoleLine); } } void EmscriptenConsole::clearInBuf() { dMemset(inBuf, 0, MaxConsoleLineSize); inBufPos=0; } void Torque2D_postConsole(const char *buffer) { if (!gConsole) return; dStrncpy(gConsole->postEvent.data, buffer, MaxConsoleLineSize-1); gConsole->postEvent.data[MaxConsoleLineSize] = '\0'; gConsole->postEvent.size = ConsoleEventHeaderSize + dStrlen(gConsole->postEvent.data) + 1; Con::printf("=> %s",gConsole->postEvent.data); Game->postEvent(gConsole->postEvent); }