//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // Portions Copyright (c) 2014 James S Urquhart // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platformEmscripten/platformEmscripten.h" #include "platform/event.h" #include "platform/platformInput.h" #include "game/gameInterface.h" #include "platform/threads/thread.h" #include "platform/platformVideo.h" #include "gui/guiCanvas.h" bool gKeyboardTranslation = false; //----------------------------------------------------------------------------- static void _OnActivate(bool activating) { if(activating) { Input::activate(); Game->refreshWindow(); gPlatState.backgrounded = false; } else { Input::deactivate(); gPlatState.backgrounded = true; } } //------------------------------------------------------------------------------ void Platform::enableKeyboardTranslation(void) { gKeyboardTranslation = true; // TODO: accept text input from sdl } //------------------------------------------------------------------------------ void Platform::disableKeyboardTranslation(void) { gKeyboardTranslation = false; // TODO: stop accepting text input from sdl }