//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // Portions Copyright (c) 2014 James S Urquhart // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include #include "platform/platform.h" #include "console/console.h" #include "string/stringTable.h" #include "platform/platformInput.h" #include "platform/threads/thread.h" //----------------------------------------------------------------------------- const char* Platform::getUserDataDirectory() { return StringTable->insert("/.data"); } //----------------------------------------------------------------------------- const char* Platform::getUserHomeDirectory() { return StringTable->insert("/home"); } //----------------------------------------------------------------------------- StringTableEntry Platform::osGetTemporaryDirectory() { return StringTable->insert("/tmp"); } //----------------------------------------------------------------------------- S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons, MBIcons icon) { Platform::AlertOK( title, message ); return 1; } ConsoleFunction(shellExecute, bool, 2, 4, "(executable, [args], [directory])") { return true; } void Input::setCursorShape(U32 cursorID) { //no cursors on Android except Torque cursors } void Input::setCursorState(bool on) { }