//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef _WIN32DIRECTORYRESOLVER_H_ #define _WIN32DIRECTORYRESOLVER_H_ /// Utility class to resolve a path name and check if it is a directory. /// If the path points to a short cut it will resolve the real path to /// the short cut target and check if that is a directory. This allows /// listing of short cuts to directories in the file dialogs. class Win32DirectoryResolver { private: IShellLink* mPSL; /// We cache the IShellLink interface pointer IPersistFile* mPPF; /// We cache the IPersistFile interface pointer public: /// Constructor Win32DirectoryResolver(); /// Destructor virtual ~Win32DirectoryResolver(); /// Check if a file path points to a directory or if it is a shortcut /// resolve the short cut path and see if that points to a directory. bool isDirectory( LPSTR strPathName ) const; }; #endif