//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/platform.h" #include "platformWin32/platformWin32.h" #include "console/console.h" #include "string/unicode.h" #include "platform/nativeDialogs/msgBox.h" struct _FlagMap { S32 num; U32 flag; }; static _FlagMap sgButtonMap[] = { { MBOk, MB_OK }, { MBOkCancel, MB_OKCANCEL }, { MBRetryCancel, MB_RETRYCANCEL }, { MBSaveDontSave, MB_YESNO }, { MBSaveDontSaveCancel, MB_YESNOCANCEL }, { 0xffffffff, 0xffffffff } }; static _FlagMap sgIconMap[] = { { MIWarning, MB_ICONWARNING }, { MIInformation, MB_ICONINFORMATION }, { MIQuestion, MB_ICONQUESTION }, { MIStop, MB_ICONSTOP }, { 0xffffffff, 0xffffffff } }; static _FlagMap sgMsgBoxRetMap[] = { { IDCANCEL, MRCancel }, { IDNO, MRDontSave }, { IDOK, MROk}, { IDRETRY, MRRetry }, { IDYES, MROk }, { 0xffffffff, 0xffffffff } }; ////////////////////////////////////////////////////////////////////////// static U32 getMaskFromID(_FlagMap *map, S32 id) { for(S32 i = 0;map[i].num != 0xffffffff && map[i].flag != 0xffffffff;++i) { if(map[i].num == id) return map[i].flag; } return 0; } ////////////////////////////////////////////////////////////////////////// S32 Platform::messageBox(const UTF8 *title, const UTF8 *message, MBButtons buttons, MBIcons icon) { // Get us rendering while we're blocking. winState.renderThreadBlocked = true; #ifdef UNICODE const UTF16 *msg = convertUTF8toUTF16(message); const UTF16 *t = convertUTF8toUTF16(title); #else const UTF8 *msg = message; const UTF8 *t = title; #endif S32 ret = ::MessageBox(winState.appWindow, (LPCWSTR)msg, (LPCWSTR)t, getMaskFromID(sgButtonMap, buttons) | getMaskFromID(sgIconMap, icon)); #ifdef UNICODE delete [] msg; delete [] t; #endif // Dialog is gone. winState.renderThreadBlocked = false; return getMaskFromID(sgMsgBoxRetMap, ret); }