//----------------------------------------------------------------------------- // Copyright (c) 2013 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #include "platform/threads/mutex.h" #include "platformWin32/platformWin32.h" #include "memory/safeDelete.h" ////////////////////////////////////////////////////////////////////////// // Mutex Data ////////////////////////////////////////////////////////////////////////// struct PlatformMutexData { HANDLE mMutex; PlatformMutexData() { mMutex = NULL; } }; ////////////////////////////////////////////////////////////////////////// // Constructor/Destructor ////////////////////////////////////////////////////////////////////////// Mutex::Mutex() { mData = new PlatformMutexData; mData->mMutex = CreateMutex(NULL, FALSE, NULL); } Mutex::~Mutex() { if(mData && mData->mMutex) CloseHandle(mData->mMutex); SAFE_DELETE(mData); } ////////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////////// bool Mutex::lock(bool block /* = true */) { if(mData == NULL || mData->mMutex == NULL) return false; return (bool)WaitForSingleObject(mData->mMutex, block ? INFINITE : 0) == WAIT_OBJECT_0; } void Mutex::unlock() { if(mData == NULL || mData->mMutex == NULL) return; ReleaseMutex(mData->mMutex); } //void Mutex::set( void*data ) //{ // if(mData && mData->mMutex) // CloseHandle(mData->mMutex); // // if( mData == NULL ) // mData = new PlatformMutexData; // // mData->mMutex = (HANDLE)data; // //}